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osu-lazer/osu.Game/Overlays/SocialOverlay.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
using System.Linq;
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using osu.Framework.Bindables;
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using osuTK;
using osuTK.Graphics;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Overlays.SearchableList;
using osu.Game.Overlays.Social;
using osu.Game.Users;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Threading;
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namespace osu.Game.Overlays
{
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public class SocialOverlay : SearchableListOverlay<SocialTab, SocialSortCriteria, SortDirection>
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{
private readonly LoadingAnimation loading;
private FillFlowContainer<SocialPanel> panels;
protected override Color4 BackgroundColour => OsuColour.FromHex(@"60284b");
protected override Color4 TrianglesColourLight => OsuColour.FromHex(@"672b51");
protected override Color4 TrianglesColourDark => OsuColour.FromHex(@"5c2648");
protected override SearchableListHeader<SocialTab> CreateHeader() => new Header();
protected override SearchableListFilterControl<SocialSortCriteria, SortDirection> CreateFilterControl() => new FilterControl();
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private User[] users = Array.Empty<User>();
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public User[] Users
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{
get => users;
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set
{
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if (users == value)
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return;
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users = value ?? Array.Empty<User>();
if (LoadState >= LoadState.Ready)
recreatePanels();
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}
}
public SocialOverlay()
{
Waves.FirstWaveColour = OsuColour.FromHex(@"cb5fa0");
Waves.SecondWaveColour = OsuColour.FromHex(@"b04384");
Waves.ThirdWaveColour = OsuColour.FromHex(@"9b2b6e");
Waves.FourthWaveColour = OsuColour.FromHex(@"6d214d");
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Add(loading = new LoadingAnimation());
Filter.Search.Current.ValueChanged += text =>
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{
if (!string.IsNullOrEmpty(text.NewValue))
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{
// force searching in players until searching for friends is supported
Header.Tabs.Current.Value = SocialTab.AllPlayers;
if (Filter.Tabs.Current.Value != SocialSortCriteria.Rank)
Filter.Tabs.Current.Value = SocialSortCriteria.Rank;
}
};
Header.Tabs.Current.ValueChanged += _ => queueUpdate();
Filter.Tabs.Current.ValueChanged += _ => onFilterUpdate();
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Filter.DisplayStyleControl.DisplayStyle.ValueChanged += _ => recreatePanels();
Filter.DisplayStyleControl.Dropdown.Current.ValueChanged += _ => recreatePanels();
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currentQuery.BindTo(Filter.Search.Current);
currentQuery.ValueChanged += query =>
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{
queryChangedDebounce?.Cancel();
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if (string.IsNullOrEmpty(query.NewValue))
queueUpdate();
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else
queryChangedDebounce = Scheduler.AddDelayed(updateSearch, 500);
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};
}
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[BackgroundDependencyLoader]
private void load()
{
recreatePanels();
}
private APIRequest getUsersRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
private ScheduledDelegate queryChangedDebounce;
private void queueUpdate() => Scheduler.AddOnce(updateSearch);
private CancellationTokenSource loadCancellation;
private void updateSearch()
{
queryChangedDebounce?.Cancel();
if (!IsLoaded)
return;
Users = null;
clearPanels();
getUsersRequest?.Cancel();
if (API?.IsLoggedIn != true)
return;
switch (Header.Tabs.Current.Value)
{
case SocialTab.Friends:
var friendRequest = new GetFriendsRequest(); // TODO filter arguments?
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friendRequest.Success += users => Users = users.ToArray();
API.Queue(getUsersRequest = friendRequest);
break;
default:
var userRequest = new GetUsersRequest(); // TODO filter arguments!
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userRequest.Success += res => Users = res.Users.Select(r => r.User).ToArray();
API.Queue(getUsersRequest = userRequest);
break;
}
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}
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private void recreatePanels()
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{
clearPanels();
if (Users == null)
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{
loading.Hide();
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return;
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}
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IEnumerable<User> sortedUsers = Users;
switch (Filter.Tabs.Current.Value)
{
case SocialSortCriteria.Location:
sortedUsers = sortedUsers.OrderBy(u => u.Country.FullName);
break;
case SocialSortCriteria.Name:
sortedUsers = sortedUsers.OrderBy(u => u.Username);
break;
}
if (Filter.DisplayStyleControl.Dropdown.Current.Value == SortDirection.Descending)
sortedUsers = sortedUsers.Reverse();
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var newPanels = new FillFlowContainer<SocialPanel>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(10f),
Margin = new MarginPadding { Top = 10 },
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ChildrenEnumerable = sortedUsers.Select(u =>
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{
SocialPanel panel;
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switch (Filter.DisplayStyleControl.DisplayStyle.Value)
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{
case PanelDisplayStyle.Grid:
panel = new SocialGridPanel(u)
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre
};
break;
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default:
panel = new SocialListPanel(u);
break;
}
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panel.Status.BindTo(u.Status);
panel.Activity.BindTo(u.Activity);
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return panel;
})
};
LoadComponentAsync(newPanels, f =>
{
if (panels != null)
ScrollFlow.Remove(panels);
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loading.Hide();
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ScrollFlow.Add(panels = newPanels);
}, (loadCancellation = new CancellationTokenSource()).Token);
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}
private void onFilterUpdate()
{
if (Filter.Tabs.Current.Value == SocialSortCriteria.Rank)
{
queueUpdate();
return;
}
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recreatePanels();
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}
private void clearPanels()
{
loading.Show();
loadCancellation?.Cancel();
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if (panels != null)
{
panels.Expire();
panels = null;
}
}
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public override void APIStateChanged(IAPIProvider api, APIState state)
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{
switch (state)
{
case APIState.Online:
queueUpdate();
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break;
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default:
Users = null;
clearPanels();
break;
}
}
}
public enum SortDirection
{
Ascending,
Descending
}
}