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osu-lazer/osu.Game/Screens/Edit/Timing/WaveformComparisonDisplay.cs

349 lines
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C#
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Audio;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Overlays;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Edit.Timing
{
internal class WaveformComparisonDisplay : CompositeDrawable
{
private const int total_waveforms = 8;
private const float corner_radius = LabelledDrawable<Drawable>.CORNER_RADIUS;
private readonly BindableNumber<double> beatLength = new BindableDouble();
[Resolved]
private IBindable<WorkingBeatmap> beatmap { get; set; } = null!;
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
[Resolved]
private Bindable<ControlPointGroup?> selectedGroup { get; set; } = null!;
[Resolved]
private EditorClock editorClock { get; set; } = null!;
private TimingControlPoint timingPoint = TimingControlPoint.DEFAULT;
private double displayedTime;
private double selectedGroupStartTime;
private double selectedGroupEndTime;
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private readonly IBindableList<ControlPointGroup> controlPointGroups = new BindableList<ControlPointGroup>();
private readonly BindableBool displayLocked = new BindableBool();
private LockedOverlay lockedOverlay = null!;
public WaveformComparisonDisplay()
{
RelativeSizeAxes = Axes.Both;
CornerRadius = corner_radius;
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
for (int i = 0; i < total_waveforms; i++)
{
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AddInternal(new WaveformRow(i == total_waveforms / 2)
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Height = 1f / total_waveforms,
Y = (float)i / total_waveforms,
});
}
AddInternal(new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Color4.White,
RelativeSizeAxes = Axes.Y,
Width = 3,
});
AddInternal(lockedOverlay = new LockedOverlay());
selectedGroup.BindValueChanged(_ => updateTimingGroup(), true);
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controlPointGroups.BindTo(editorBeatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((_, _) => updateTimingGroup());
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beatLength.BindValueChanged(_ => regenerateDisplay(true), true);
displayLocked.BindValueChanged(locked =>
{
if (locked.NewValue)
lockedOverlay.Show();
else
lockedOverlay.Hide();
}, true);
}
private void updateTimingGroup()
{
beatLength.UnbindBindings();
var tcp = selectedGroup.Value?.ControlPoints.OfType<TimingControlPoint>().FirstOrDefault();
if (tcp == null)
{
timingPoint = new TimingControlPoint();
// During movement of a control point's offset, this clause can be hit momentarily,
// as moving a control point is implemented by removing it and inserting it at the new time.
// We don't want to reset the `selectedGroupStartTime` here as we rely on having the
// last value to update the waveform display below.
selectedGroupEndTime = beatmap.Value.Track.Length;
return;
}
timingPoint = tcp;
beatLength.BindTo(timingPoint.BeatLengthBindable);
double? newStartTime = selectedGroup.Value?.Time;
double? offsetChange = newStartTime - selectedGroupStartTime;
var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
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.SkipWhile(g => !ReferenceEquals(g, tcp))
.Skip(1)
.FirstOrDefault();
selectedGroupStartTime = newStartTime ?? 0;
selectedGroupEndTime = nextGroup?.Time ?? beatmap.Value.Track.Length;
if (newStartTime.HasValue && offsetChange.HasValue)
{
// The offset of the selected point may have changed.
// This handles the case the user has locked the view and expects the display to update with this change.
showFromTime(displayedTime + offsetChange.Value, true);
}
}
protected override bool OnHover(HoverEvent e) => true;
protected override bool OnMouseMove(MouseMoveEvent e)
{
if (!displayLocked.Value)
{
float trackLength = (float)beatmap.Value.Track.Length;
int totalBeatsAvailable = (int)(trackLength / timingPoint.BeatLength);
Scheduler.AddOnce(showFromBeat, (int)(e.MousePosition.X / DrawWidth * totalBeatsAvailable));
}
return base.OnMouseMove(e);
}
protected override bool OnClick(ClickEvent e)
{
displayLocked.Toggle();
return true;
}
protected override void Update()
{
base.Update();
if (!IsHovered && !displayLocked.Value)
{
int currentBeat = (int)Math.Floor((editorClock.CurrentTimeAccurate - selectedGroupStartTime) / timingPoint.BeatLength);
showFromBeat(currentBeat);
}
}
private void showFromBeat(int beatIndex) =>
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showFromTime(selectedGroupStartTime + beatIndex * timingPoint.BeatLength, false);
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private void showFromTime(double time, bool animated)
{
if (displayedTime == time)
return;
displayedTime = time;
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regenerateDisplay(animated);
}
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private void regenerateDisplay(bool animated)
{
double index = (displayedTime - selectedGroupStartTime) / timingPoint.BeatLength;
// Chosen as a pretty usable number across all BPMs.
// Optimally we'd want this to scale with the BPM in question, but performing
// scaling of the display is both expensive in resampling, and decreases usability
// (as it is harder to track the waveform when making realtime adjustments).
const float visible_width = 300;
float trackLength = (float)beatmap.Value.Track.Length;
float scale = trackLength / visible_width;
const int start_offset = total_waveforms / 2;
// Start displaying from before the current beat
index -= start_offset;
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foreach (var row in InternalChildren.OfType<WaveformRow>())
{
// offset to the required beat index.
double time = selectedGroupStartTime + index * timingPoint.BeatLength;
float offset = (float)(time - visible_width / 2) / trackLength * scale;
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row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1;
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row.WaveformOffsetTo(-offset, animated);
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row.WaveformScale = new Vector2(scale, 1);
row.BeatIndex = (int)Math.Floor(index);
index++;
}
}
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internal class LockedOverlay : CompositeDrawable
{
private OsuSpriteText text = null!;
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativeSizeAxes = Axes.Both;
Masking = true;
CornerRadius = corner_radius;
BorderColour = colours.Red;
BorderThickness = 3;
Alpha = 0;
InternalChildren = new Drawable[]
{
new Box
{
AlwaysPresent = true,
RelativeSizeAxes = Axes.Both,
Alpha = 0,
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
new Box
{
Colour = colours.Red,
RelativeSizeAxes = Axes.Both,
},
text = new OsuSpriteText
{
Colour = colours.GrayF,
Text = "Locked",
Margin = new MarginPadding(5),
Shadow = false,
Font = OsuFont.Default.With(size: 12, weight: FontWeight.SemiBold),
}
}
},
};
}
public override void Show()
{
this.FadeIn(100, Easing.OutQuint);
text
.FadeIn().Then().Delay(600)
.FadeOut().Then().Delay(600)
.Loop();
}
public override void Hide()
{
this.FadeOut(100, Easing.OutQuint);
}
}
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internal class WaveformRow : CompositeDrawable
{
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private readonly bool isMainRow;
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private OsuSpriteText beatIndexText = null!;
private WaveformGraph waveformGraph = null!;
[Resolved]
private OverlayColourProvider colourProvider { get; set; } = null!;
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public WaveformRow(bool isMainRow)
{
this.isMainRow = isMainRow;
}
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[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap)
{
InternalChildren = new Drawable[]
{
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new Box
{
Colour = colourProvider.Background3,
Alpha = isMainRow ? 1 : 0,
RelativeSizeAxes = Axes.Both,
},
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waveformGraph = new WaveformGraph
{
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Waveform = beatmap.Value.Waveform,
Resolution = 1,
BaseColour = colourProvider.Colour0,
LowColour = colourProvider.Colour1,
MidColour = colourProvider.Colour2,
HighColour = colourProvider.Colour4,
},
beatIndexText = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Padding = new MarginPadding(5),
Colour = colourProvider.Content2
}
};
}
public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
public Vector2 WaveformScale { set => waveformGraph.Scale = value; }
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public void WaveformOffsetTo(float value, bool animated) =>
this.TransformTo(nameof(waveformOffset), value, animated ? 300 : 0, Easing.OutQuint);
private float waveformOffset
{
get => waveformGraph.X;
set => waveformGraph.X = value;
}
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}
}
}