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Add background to main waveform row
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@ -63,7 +63,7 @@ namespace osu.Game.Screens.Edit.Timing
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for (int i = 0; i < total_waveforms; i++)
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{
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AddInternal(new WaveformRow
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AddInternal(new WaveformRow(i == total_waveforms / 2)
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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@ -177,17 +177,29 @@ namespace osu.Game.Screens.Edit.Timing
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internal class WaveformRow : CompositeDrawable
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{
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private readonly bool isMainRow;
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private OsuSpriteText beatIndexText = null!;
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private WaveformGraph waveformGraph = null!;
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[Resolved]
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private OverlayColourProvider colourProvider { get; set; } = null!;
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public WaveformRow(bool isMainRow)
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{
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this.isMainRow = isMainRow;
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background3,
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Alpha = isMainRow ? 1 : 0,
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RelativeSizeAxes = Axes.Both,
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},
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waveformGraph = new WaveformGraph
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{
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RelativeSizeAxes = Axes.Both,
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