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Reword comment to read better
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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@ -112,9 +112,10 @@ namespace osu.Game.Screens.Edit.Timing
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if (tcp == null)
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{
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timingPoint = new TimingControlPoint();
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// During movement of a control point's offset, this clause can be hit momentarily.
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// During movement of a control point's offset, this clause can be hit momentarily,
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// as moving a control point is implemented by removing it and inserting it at the new time.
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// We don't want to reset the `selectedGroupStartTime` here as we rely on having the
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// last value to perform an offset traversal below.
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// last value to update the waveform display below.
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selectedGroupEndTime = beatmap.Value.Track.Length;
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return;
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}
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