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osu-lazer/osu.Game/Rulesets/Edit/IPositionSnapProvider.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Allocation;
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using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// A snap provider which given a proposed position for a hit object, potentially offers a more correct position and time value inferred from the context of the beatmap.
/// </summary>
[Cached]
public interface IPositionSnapProvider
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{
/// <summary>
/// Given a position, find a valid time and position snap.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <param name="snapType">The type of snapping to apply.</param>
/// <returns>The time and position post-snapping.</returns>
SnapResult FindSnappedPositionAndTime(Vector2 screenSpacePosition, SnapType snapType = SnapType.All);
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}
}