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osu-lazer/osu.Game/Beatmaps/Timing/BreakPeriod.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Timing
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{
public class BreakPeriod
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{
/// <summary>
/// The minimum duration required for a break to have any effect.
/// </summary>
public const double MIN_BREAK_DURATION = 650;
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/// <summary>
/// The break start time.
/// </summary>
public double StartTime;
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/// <summary>
/// The break end time.
/// </summary>
public double EndTime;
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/// <summary>
/// The break duration.
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/// </summary>
public double Duration => EndTime - StartTime;
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/// <summary>
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/// Whether the break has any effect.
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/// </summary>
public bool HasEffect => Duration >= MIN_BREAK_DURATION;
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/// <summary>
/// Constructs a new break period.
/// </summary>
/// <param name="startTime">The start time of the break period.</param>
/// <param name="endTime">The end time of the break period.</param>
public BreakPeriod(double startTime, double endTime)
{
StartTime = startTime;
EndTime = endTime;
}
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/// <summary>
/// Whether this break contains a specified time.
/// </summary>
/// <param name="time">The time to check in milliseconds.</param>
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
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}
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}