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using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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namespace osu.Game.Overlays.Options.Input
{
public class MouseOptions : OptionsSubsection
{
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protected override string Header => "Mouse";
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private CheckBoxOption rawInput, mapRawInput, disableWheel, disableButtons, enableRipples;
public MouseOptions()
{
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}
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
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{
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Children = new Drawable[]
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{
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new SpriteText { Text = "Sensitivity: TODO slider" },
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rawInput = new CheckBoxOption
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{
LabelText = "Raw input",
Bindable = config.GetBindable<bool>(OsuConfig.RawInput)
},
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mapRawInput = new CheckBoxOption
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{
LabelText = "Map absolute raw input to the osu! window",
Bindable = config.GetBindable<bool>(OsuConfig.AbsoluteToOsuWindow)
},
new SpriteText { Text = "Confine mouse cursor: TODO dropdown" },
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disableWheel = new CheckBoxOption
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{
LabelText = "Disable mouse wheel in play mode",
Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableWheel)
},
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disableButtons = new CheckBoxOption
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{
LabelText = "Disable mouse buttons in play mode",
Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableButtons)
},
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enableRipples = new CheckBoxOption
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{
LabelText = "Cursor ripples",
Bindable = config.GetBindable<bool>(OsuConfig.CursorRipple)
},
};
}
}
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}