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osu-lazer/osu.Game.Modes.Mania/UI/ManiaPlayfield.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.UI;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Modes.Mania.Judgements;
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namespace osu.Game.Modes.Mania.UI
{
public class ManiaPlayfield : Playfield<ManiaBaseHit, ManiaJudgement>
{
public ManiaPlayfield(int columns)
{
RelativeSizeAxes = Axes.Both;
Size = new Vector2(columns / 20f, 1f);
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
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Add(new Box { RelativeSizeAxes = Axes.Both, Alpha = 0.5f });
for (int i = 0; i < columns; i++)
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Add(new Box
{
RelativeSizeAxes = Axes.Y,
Size = new Vector2(2, 1),
RelativePositionAxes = Axes.Both,
Position = new Vector2((float)i / columns, 0),
Alpha = 0.5f,
Colour = Color4.Black
});
}
}
}