1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-27 00:22:57 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables/DrawableFlyingHit.cs

40 lines
1.3 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2022-06-17 15:37:17 +08:00
#nullable disable
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
/// <summary>
/// A hit used specifically for drum rolls, where spawning flying hits is required.
/// </summary>
2022-11-24 13:32:20 +08:00
public partial class DrawableFlyingHit : DrawableHit
{
public DrawableFlyingHit(DrawableDrumRollTick drumRollTick)
: base(new IgnoreHit
{
StartTime = drumRollTick.HitObject.StartTime + drumRollTick.Result.TimeOffset,
IsStrong = drumRollTick.HitObject.IsStrong,
Type = drumRollTick.JudgementType
})
{
HitObject.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
}
protected override void LoadComplete()
{
base.LoadComplete();
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
2020-09-27 02:59:55 +08:00
protected override void LoadSamples()
{
// block base call - flying hits are not supposed to play samples
// the base call could overwrite the type of this hit
}
}
}