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osu-lazer/osu.Game/Skinning/SkinnableSpriteText.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
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namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable, IHasText
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{
public SkinnableSpriteText(ISkinComponent component, Func<ISkinComponent, SpriteText> defaultImplementation, ConfineMode confineMode = ConfineMode.NoScaling)
: base(component, defaultImplementation, confineMode)
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{
}
protected override void SkinChanged(ISkinSource skin)
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{
base.SkinChanged(skin);
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if (Drawable is IHasText textDrawable)
textDrawable.Text = Text;
}
private LocalisableString text;
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public LocalisableString Text
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{
get => text;
set
{
if (text == value)
return;
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text = value;
if (Drawable is IHasText textDrawable)
textDrawable.Text = value;
}
}
}
}