1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00
osu-lazer/osu.Game/Skinning/SkinnableSpriteText.cs

41 lines
1.2 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-09-27 15:27:11 +08:00
using System;
using osu.Framework.Graphics.Sprites;
namespace osu.Game.Skinning
{
public class SkinnableSpriteText : SkinnableDrawable<SpriteText>, IHasText
{
public SkinnableSpriteText(string name, Func<string, SpriteText> defaultImplementation, Func<ISkinSource, bool> allowFallback = null, bool restrictSize = true)
: base(name, defaultImplementation, allowFallback, restrictSize)
{
}
protected override void SkinChanged(ISkinSource skin, bool allowFallback)
{
base.SkinChanged(skin, allowFallback);
if (Drawable is IHasText textDrawable)
textDrawable.Text = Text;
}
private string text;
public string Text
{
get => text;
set
{
if (text == value)
return;
text = value;
if (Drawable is IHasText textDrawable)
textDrawable.Text = value;
}
}
}
}