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osu-lazer/osu.Game.Tests/Gameplay/TestSceneMasterGameplayClockContainer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using NUnit.Framework;
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using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
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using osu.Framework.Testing;
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using osu.Framework.Timing;
using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Gameplay
{
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[HeadlessTest]
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public partial class TestSceneMasterGameplayClockContainer : OsuTestScene
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{
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private OsuConfigManager localConfig;
[BackgroundDependencyLoader]
private void load()
{
Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage));
}
[SetUpSteps]
public void SetUpSteps()
{
AddStep("reset audio offset", () => localConfig.SetValue(OsuSetting.AudioOffset, 0.0));
}
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[Test]
public void TestStartThenElapsedTime()
{
GameplayClockContainer gameplayClockContainer = null;
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AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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});
AddStep("start clock", () => gameplayClockContainer.Start());
AddUntilStep("elapsed greater than zero", () => gameplayClockContainer.ElapsedFrameTime > 0);
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}
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[Test]
public void TestElapseThenReset()
{
GameplayClockContainer gameplayClockContainer = null;
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AddStep("create container", () =>
{
var working = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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});
AddStep("start clock", () => gameplayClockContainer.Start());
AddUntilStep("current time greater 2000", () => gameplayClockContainer.CurrentTime > 2000);
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double timeAtReset = 0;
AddStep("reset clock", () =>
{
timeAtReset = gameplayClockContainer.CurrentTime;
gameplayClockContainer.Reset();
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});
AddAssert("current time < time at reset", () => gameplayClockContainer.CurrentTime < timeAtReset);
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}
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[Test]
public void TestSeekPerformsInGameplayTime(
[Values(1.0, 0.5, 2.0)] double clockRate,
[Values(0.0, 200.0, -200.0)] double userOffset,
[Values(false, true)] bool whileStopped,
[Values(false, true)] bool setAudioOffsetBeforeConstruction)
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{
ClockBackedTestWorkingBeatmap working = null;
GameplayClockContainer gameplayClockContainer = null;
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// ReSharper disable once NotAccessedVariable
BindableDouble trackAdjustment = null; // keeping a reference for track adjustment
if (setAudioOffsetBeforeConstruction)
AddStep($"preset audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
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AddStep("create container", () =>
{
working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
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gameplayClockContainer.Reset(startClock: !whileStopped);
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});
AddStep($"set clock rate to {clockRate}", () => working.Track.AddAdjustment(AdjustableProperty.Frequency, trackAdjustment = new BindableDouble(clockRate)));
if (!setAudioOffsetBeforeConstruction)
AddStep($"set audio offset to {userOffset}", () => localConfig.SetValue(OsuSetting.AudioOffset, userOffset));
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AddStep("seek to 2500", () => gameplayClockContainer.Seek(2500));
AddAssert("gameplay clock time = 2500", () => gameplayClockContainer.CurrentTime, () => Is.EqualTo(2500).Within(10f));
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AddStep("seek to 10000", () => gameplayClockContainer.Seek(10000));
AddAssert("gameplay clock time = 10000", () => gameplayClockContainer.CurrentTime, () => Is.EqualTo(10000).Within(10f));
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}
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[Test]
public void TestStopUsingBeatmapClock()
{
ClockBackedTestWorkingBeatmap working = null;
MasterGameplayClockContainer gameplayClockContainer = null;
BindableDouble frequencyAdjustment = new BindableDouble(2);
AddStep("create container", () =>
{
working = new ClockBackedTestWorkingBeatmap(new OsuRuleset().RulesetInfo, new FramedClock(new ManualClock()), Audio);
Child = gameplayClockContainer = new MasterGameplayClockContainer(working, 0);
gameplayClockContainer.Reset(startClock: true);
});
AddStep("apply frequency adjustment", () => gameplayClockContainer.AdjustmentsFromMods.AddAdjustment(AdjustableProperty.Frequency, frequencyAdjustment));
AddAssert("track frequency changed", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(2));
AddStep("stop using beatmap clock", () => gameplayClockContainer.StopUsingBeatmapClock());
AddAssert("frequency adjustment unapplied", () => working.Track.AggregateFrequency.Value, () => Is.EqualTo(1));
}
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protected override void Dispose(bool isDisposing)
{
localConfig?.Dispose();
base.Dispose(isDisposing);
}
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}
}