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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerLoungeSubScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Logging;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Lounge.Components;
using osu.Game.Screens.OnlinePlay.Match;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public partial class MultiplayerLoungeSubScreen : LoungeSubScreen
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{
[Resolved]
private IAPIProvider api { get; set; } = null!;
[Resolved]
private MultiplayerClient client { get; set; } = null!;
private Dropdown<RoomPermissionsFilter> roomAccessTypeDropdown = null!;
private OsuCheckbox showInProgress = null!;
protected override IEnumerable<Drawable> CreateFilterControls()
{
foreach (var control in base.CreateFilterControls())
yield return control;
yield return roomAccessTypeDropdown = new SlimEnumDropdown<RoomPermissionsFilter>
{
RelativeSizeAxes = Axes.None,
Current = Config.GetBindable<RoomPermissionsFilter>(OsuSetting.MultiplayerRoomFilter),
Width = 160,
};
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roomAccessTypeDropdown.Current.BindValueChanged(_ => UpdateFilter());
yield return showInProgress = new OsuCheckbox
{
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LabelText = "Show in-progress rooms",
RelativeSizeAxes = Axes.None,
Width = 220,
Padding = new MarginPadding { Vertical = 5, },
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Current = Config.GetBindable<bool>(OsuSetting.MultiplayerShowInProgressFilter),
};
showInProgress.Current.BindValueChanged(_ => UpdateFilter());
StatusDropdown.Current.BindValueChanged(_ => showInProgress.Alpha = StatusDropdown.Current.Value == RoomModeFilter.Open ? 1 : 0, true);
}
protected override FilterCriteria CreateFilterCriteria()
{
var criteria = base.CreateFilterCriteria();
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criteria.Category = @"realtime";
criteria.Permissions = roomAccessTypeDropdown.Current.Value;
criteria.Status = showInProgress.Current.Value && criteria.Mode == RoomModeFilter.Open ? null : RoomStatusFilter.Idle;
return criteria;
}
protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton();
protected override Room CreateNewRoom() => new Room
{
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Name = $"{api.LocalUser}'s awesome room",
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Type = MatchType.HeadToHead,
};
protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
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protected override void JoinInternal(Room room, string? password, Action<Room> onSuccess, Action<string> onFailure)
{
client.JoinRoom(room, password).ContinueWith(result =>
{
if (result.IsCompletedSuccessfully)
onSuccess(room);
else
{
const string message = "Failed to join multiplayer room.";
if (result.Exception != null)
Logger.Error(result.Exception, message);
onFailure.Invoke(result.Exception?.AsSingular().Message ?? message);
}
});
}
public override void Close(Room room)
=> throw new NotSupportedException("Cannot close multiplayer rooms.");
protected override void OpenNewRoom(Room room)
{
if (!client.IsConnected.Value)
{
Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
return;
}
base.OpenNewRoom(room);
}
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}
}