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112 lines
4.1 KiB
C#
112 lines
4.1 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.ExceptionExtensions;
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using osu.Framework.Logging;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Screens.OnlinePlay.Lounge;
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using osu.Game.Screens.OnlinePlay.Lounge.Components;
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using osu.Game.Screens.OnlinePlay.Match;
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namespace osu.Game.Screens.OnlinePlay.Multiplayer
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{
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public partial class MultiplayerLoungeSubScreen : LoungeSubScreen
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{
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[Resolved]
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private IAPIProvider api { get; set; } = null!;
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[Resolved]
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private MultiplayerClient client { get; set; } = null!;
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private Dropdown<RoomPermissionsFilter> roomAccessTypeDropdown = null!;
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private OsuCheckbox showInProgress = null!;
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protected override IEnumerable<Drawable> CreateFilterControls()
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{
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foreach (var control in base.CreateFilterControls())
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yield return control;
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yield return roomAccessTypeDropdown = new SlimEnumDropdown<RoomPermissionsFilter>
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{
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RelativeSizeAxes = Axes.None,
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Current = Config.GetBindable<RoomPermissionsFilter>(OsuSetting.MultiplayerRoomFilter),
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Width = 160,
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};
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roomAccessTypeDropdown.Current.BindValueChanged(_ => UpdateFilter());
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yield return showInProgress = new OsuCheckbox
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{
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LabelText = "Show in-progress rooms",
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RelativeSizeAxes = Axes.None,
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Width = 220,
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Padding = new MarginPadding { Vertical = 5, },
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Current = Config.GetBindable<bool>(OsuSetting.MultiplayerShowInProgressFilter),
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};
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showInProgress.Current.BindValueChanged(_ => UpdateFilter());
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StatusDropdown.Current.BindValueChanged(_ => showInProgress.Alpha = StatusDropdown.Current.Value == RoomModeFilter.Open ? 1 : 0, true);
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}
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protected override FilterCriteria CreateFilterCriteria()
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{
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var criteria = base.CreateFilterCriteria();
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criteria.Category = @"realtime";
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criteria.Permissions = roomAccessTypeDropdown.Current.Value;
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criteria.Status = showInProgress.Current.Value && criteria.Mode == RoomModeFilter.Open ? null : RoomStatusFilter.Idle;
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return criteria;
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}
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protected override OsuButton CreateNewRoomButton() => new CreateMultiplayerMatchButton();
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protected override Room CreateNewRoom() => new Room
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{
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Name = $"{api.LocalUser}'s awesome room",
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Type = MatchType.HeadToHead,
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};
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protected override RoomSubScreen CreateRoomSubScreen(Room room) => new MultiplayerMatchSubScreen(room);
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protected override void JoinInternal(Room room, string? password, Action<Room> onSuccess, Action<string> onFailure)
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{
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client.JoinRoom(room, password).ContinueWith(result =>
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{
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if (result.IsCompletedSuccessfully)
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onSuccess(room);
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else
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{
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const string message = "Failed to join multiplayer room.";
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if (result.Exception != null)
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Logger.Error(result.Exception, message);
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onFailure.Invoke(result.Exception?.AsSingular().Message ?? message);
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}
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});
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}
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public override void Close(Room room)
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=> throw new NotSupportedException("Cannot close multiplayer rooms.");
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protected override void OpenNewRoom(Room room)
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{
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if (!client.IsConnected.Value)
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{
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Logger.Log("Not currently connected to the multiplayer server.", LoggingTarget.Runtime, LogLevel.Important);
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return;
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}
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base.OpenNewRoom(room);
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}
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}
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}
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