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osu-lazer/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
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{
public class HitCircleSelectionBlueprint : OsuSelectionBlueprint<HitCircle>
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{
protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
protected readonly HitCirclePiece CirclePiece;
private readonly HitCircleOverlapMarker marker;
public HitCircleSelectionBlueprint(HitCircle circle)
: base(circle)
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{
InternalChildren = new Drawable[]
{
marker = new HitCircleOverlapMarker(),
CirclePiece = new HitCirclePiece(),
};
}
protected override void Update()
{
base.Update();
CirclePiece.UpdateFrom(HitObject);
marker.UpdateFrom(HitObject);
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}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
public override Quad SelectionQuad => CirclePiece.ScreenSpaceDrawQuad;
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}
}