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osu-lazer/osu.Game/Skinning/Editor/SkinSelectionHandler.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
namespace osu.Game.Skinning.Editor
{
public class SkinSelectionHandler : SelectionHandler<ISkinnableComponent>
{
public override bool HandleRotation(float angle)
{
// TODO: this doesn't correctly account for origin/anchor specs being different in a multi-selection.
foreach (var c in SelectedBlueprints)
((Drawable)c.Item).Rotation += angle;
return base.HandleRotation(angle);
}
public override bool HandleScale(Vector2 scale, Anchor anchor)
{
adjustScaleFromAnchor(ref scale, anchor);
foreach (var c in SelectedBlueprints)
// TODO: this is temporary and will be fixed with a separate refactor of selection transform logic.
((Drawable)c.Item).Scale += scale * 0.02f;
return true;
}
public override bool HandleMovement(MoveSelectionEvent<ISkinnableComponent> moveEvent)
{
foreach (var c in SelectedBlueprints)
{
Drawable drawable = (Drawable)c.Item;
drawable.Position += drawable.ScreenSpaceDeltaToParentSpace(moveEvent.ScreenSpaceDelta);
}
return true;
}
protected override void OnSelectionChanged()
{
base.OnSelectionChanged();
SelectionBox.CanRotate = true;
SelectionBox.CanScaleX = true;
SelectionBox.CanScaleY = true;
SelectionBox.CanReverse = false;
}
protected override void DeleteItems(IEnumerable<ISkinnableComponent> items)
{
foreach (var i in items)
{
((Drawable)i).Expire();
SelectedItems.Remove(i);
}
}
protected override IEnumerable<MenuItem> GetContextMenuItemsForSelection(IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection)
{
yield return new OsuMenuItem("Anchor")
{
Items = createAnchorItems(d => d.Anchor, applyAnchor).ToArray()
};
yield return new OsuMenuItem("Origin")
{
Items = createAnchorItems(d => d.Origin, applyOrigin).ToArray()
};
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;
IEnumerable<AnchorMenuItem> createAnchorItems(Func<Drawable, Anchor> checkFunction, Action<Anchor> applyFunction)
{
var displayableAnchors = new[]
{
Anchor.TopLeft,
Anchor.TopCentre,
Anchor.TopRight,
Anchor.CentreLeft,
Anchor.Centre,
Anchor.CentreRight,
Anchor.BottomLeft,
Anchor.BottomCentre,
Anchor.BottomRight,
};
return displayableAnchors.Select(a =>
{
return new AnchorMenuItem(a, selection, _ => applyFunction(a))
{
State = { Value = GetStateFromSelection(selection, c => checkFunction((Drawable)c.Item) == a) }
};
});
}
}
private void applyOrigin(Anchor anchor)
{
foreach (var item in SelectedItems)
((Drawable)item).Origin = anchor;
}
private void applyAnchor(Anchor anchor)
{
foreach (var item in SelectedItems)
((Drawable)item).Anchor = anchor;
}
private static void adjustScaleFromAnchor(ref Vector2 scale, Anchor reference)
{
// cancel out scale in axes we don't care about (based on which drag handle was used).
if ((reference & Anchor.x1) > 0) scale.X = 0;
if ((reference & Anchor.y1) > 0) scale.Y = 0;
// reverse the scale direction if dragging from top or left.
if ((reference & Anchor.x0) > 0) scale.X = -scale.X;
if ((reference & Anchor.y0) > 0) scale.Y = -scale.Y;
}
public class AnchorMenuItem : TernaryStateMenuItem
{
public AnchorMenuItem(Anchor anchor, IEnumerable<SelectionBlueprint<ISkinnableComponent>> selection, Action<TernaryState> action)
: base(anchor.ToString(), getNextState, MenuItemType.Standard, action)
{
}
private static TernaryState getNextState(TernaryState state) => TernaryState.True;
}
}
}