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osu-lazer/osu.Game/Skinning/Components/BoxElement.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Skinning.Components
{
public partial class BoxElement : CompositeDrawable, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
SettingControlType = typeof(SettingsPercentageSlider<float>))]
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public new BindableFloat CornerRadius { get; } = new BindableFloat(1)
{
Precision = 0.01f,
MinValue = 0,
MaxValue = 1,
};
public BoxElement()
{
Size = new Vector2(400, 80);
InternalChildren = new Drawable[]
{
new Box
{
Colour = Color4.White,
RelativeSizeAxes = Axes.Both,
},
};
Masking = true;
}
protected override void Update()
{
base.Update();
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base.CornerRadius = CornerRadius.Value * Math.Min(DrawWidth, DrawHeight) * 0.5f;
}
}
}