2019-07-24 17:50:57 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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2019-01-24 16:43:03 +08:00
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2020-03-10 14:30:24 +08:00
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using System;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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2018-08-02 19:36:38 +08:00
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Osu.Judgements;
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2018-07-05 21:48:54 +08:00
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using osu.Game.Graphics.Containers;
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2018-04-13 17:19:50 +08:00
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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{
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2018-07-05 21:48:54 +08:00
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private readonly ShakeContainer shakeContainer;
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2019-06-30 23:28:20 +08:00
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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2019-06-30 23:27:47 +08:00
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public override bool HandlePositionalInput => true;
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2020-03-10 14:30:24 +08:00
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/// <summary>
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/// Whether this <see cref="DrawableOsuHitObject"/> can be hit.
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/// If not-null, this <see cref="DrawableOsuHitObject"/> will not receive a judgement until this function returns <c>true</c>.
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/// </summary>
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public Func<DrawableOsuHitObject, bool> CheckHittable;
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2018-04-13 17:19:50 +08:00
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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2018-12-04 19:33:29 +08:00
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base.AddInternal(shakeContainer = new ShakeContainer
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{
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ShakeDuration = 30,
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RelativeSizeAxes = Axes.Both
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});
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2019-07-16 12:45:59 +08:00
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2018-04-13 17:19:50 +08:00
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Alpha = 0;
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}
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2018-07-06 12:02:00 +08:00
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// Forward all internal management to shakeContainer.
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// This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690)
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2018-07-05 21:48:54 +08:00
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protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable);
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protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren);
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protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable);
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2019-07-22 14:05:56 +08:00
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protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
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2018-08-02 19:36:38 +08:00
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2018-04-13 17:19:50 +08:00
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private OsuInputManager osuActionInputManager;
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2019-11-12 18:35:08 +08:00
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
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2018-06-28 21:33:59 +08:00
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2018-07-06 16:24:30 +08:00
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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2018-04-13 17:19:50 +08:00
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2019-09-13 17:49:21 +08:00
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protected override void UpdateStateTransforms(ArmedState state)
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{
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2019-09-13 17:49:21 +08:00
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base.UpdateStateTransforms(state);
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2019-09-12 18:29:08 +08:00
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2019-09-13 17:49:21 +08:00
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switch (state)
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{
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case ArmedState.Idle:
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// Manually set to reduce the number of future alive objects to a bare minimum.
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LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
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break;
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}
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2019-09-12 18:29:08 +08:00
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}
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2019-09-02 16:14:40 +08:00
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protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
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2018-04-13 17:19:50 +08:00
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}
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}
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