// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System; using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Graphics; using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Osu.Judgements; using osu.Game.Graphics.Containers; namespace osu.Game.Rulesets.Osu.Objects.Drawables { public class DrawableOsuHitObject : DrawableHitObject { private readonly ShakeContainer shakeContainer; // Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects. public override bool HandlePositionalInput => true; /// /// Whether this can be hit. /// If not-null, this will not receive a judgement until this function returns true. /// public Func CheckHittable; protected DrawableOsuHitObject(OsuHitObject hitObject) : base(hitObject) { base.AddInternal(shakeContainer = new ShakeContainer { ShakeDuration = 30, RelativeSizeAxes = Axes.Both }); Alpha = 0; } // Forward all internal management to shakeContainer. // This is a bit ugly but we don't have the concept of InternalContent so it'll have to do for now. (https://github.com/ppy/osu-framework/issues/1690) protected override void AddInternal(Drawable drawable) => shakeContainer.Add(drawable); protected override void ClearInternal(bool disposeChildren = true) => shakeContainer.Clear(disposeChildren); protected override bool RemoveInternal(Drawable drawable) => shakeContainer.Remove(drawable); protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt; private OsuInputManager osuActionInputManager; internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager; protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength); protected override void UpdateStateTransforms(ArmedState state) { base.UpdateStateTransforms(state); switch (state) { case ArmedState.Idle: // Manually set to reduce the number of future alive objects to a bare minimum. LifetimeStart = HitObject.StartTime - HitObject.TimePreempt; break; } } protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement); } }