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osu-lazer/osu.Game.Tests/Visual/Editing/TestSceneComposeScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual.Editing
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{
[TestFixture]
public class TestSceneComposeScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap =
new EditorBeatmap(new OsuBeatmap
{
BeatmapInfo =
{
Ruleset = new OsuRuleset().RulesetInfo
}
});
[Cached]
private EditorClipboard clipboard = new EditorClipboard();
protected override void LoadComplete()
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{
base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Child = new ComposeScreen
{
State = { Value = Visibility.Visible },
};
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}
}
}