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osu-lazer/osu.Game/Rulesets/Edit/DistancedHitObjectComposer.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// Represents a <see cref="HitObjectComposer{TObject}"/> for rulesets with the concept of distances between objects.
/// </summary>
/// <typeparam name="TObject">The base type of supported objects.</typeparam>
[Cached(typeof(IDistanceSnapProvider))]
public abstract class DistancedHitObjectComposer<TObject> : HitObjectComposer<TObject>, IDistanceSnapProvider, IScrollBindingHandler<GlobalAction>
where TObject : HitObject
{
protected Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
MaxValue = 6.0,
Precision = 0.01,
};
IBindable<double> IDistanceSnapProvider.DistanceSpacingMultiplier => DistanceSpacingMultiplier;
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
protected DistancedHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(RightSideToolboxContainer = new ExpandingToolboxContainer
{
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Child = new EditorToolboxGroup("snapping")
{
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = 0.1f,
}
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
if (!DistanceSpacingMultiplier.Disabled)
{
DistanceSpacingMultiplier.Value = EditorBeatmap.BeatmapInfo.DistanceSpacing;
DistanceSpacingMultiplier.BindValueChanged(v =>
{
distanceSpacingSlider.ContractedLabelText = $"D. S. ({v.NewValue:0.##x})";
distanceSpacingSlider.ExpandedLabelText = $"Distance Spacing ({v.NewValue:0.##x})";
EditorBeatmap.BeatmapInfo.DistanceSpacing = v.NewValue;
}, true);
}
}
public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, 0.1f);
}
return false;
}
public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
{
}
public bool OnScroll(KeyBindingScrollEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.EditorIncreaseDistanceSpacing:
case GlobalAction.EditorDecreaseDistanceSpacing:
return adjustDistanceSpacing(e.Action, e.ScrollAmount * (e.IsPrecise ? 0.01f : 0.1f));
}
return false;
}
private bool adjustDistanceSpacing(GlobalAction action, float amount)
{
if (DistanceSpacingMultiplier.Disabled)
return false;
if (action == GlobalAction.EditorIncreaseDistanceSpacing)
DistanceSpacingMultiplier.Value += amount;
else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
DistanceSpacingMultiplier.Value -= amount;
return true;
}
public virtual float GetBeatSnapDistanceAt(HitObject referenceObject)
{
return (float)(100 * EditorBeatmap.Difficulty.SliderMultiplier * referenceObject.DifficultyControlPoint.SliderVelocity / BeatSnapProvider.BeatDivisor);
}
public virtual float DurationToDistance(HitObject referenceObject, double duration)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceObject));
}
public virtual double DistanceToDuration(HitObject referenceObject, float distance)
{
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceObject.StartTime);
return distance / GetBeatSnapDistanceAt(referenceObject) * beatLength;
}
public virtual double GetSnappedDurationFromDistance(HitObject referenceObject, float distance)
=> BeatSnapProvider.SnapTime(referenceObject.StartTime + DistanceToDuration(referenceObject, distance), referenceObject.StartTime) - referenceObject.StartTime;
public virtual float GetSnappedDistanceFromDistance(HitObject referenceObject, float distance)
{
double startTime = referenceObject.StartTime;
double actualDuration = startTime + DistanceToDuration(referenceObject, distance);
double snappedEndTime = BeatSnapProvider.SnapTime(actualDuration, startTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(startTime);
// we don't want to exceed the actual duration and snap to a point in the future.
// as we are snapping to beat length via SnapTime (which will round-to-nearest), check for snapping in the forward direction and reverse it.
if (snappedEndTime > actualDuration + 1)
snappedEndTime -= beatLength;
return DurationToDistance(referenceObject, snappedEndTime - startTime);
}
protected class ExpandingToolboxContainer : ExpandingContainer
{
protected override double HoverExpansionDelay => 250;
public ExpandingToolboxContainer()
: base(130, 250)
{
RelativeSizeAxes = Axes.Y;
Padding = new MarginPadding { Left = 10 };
FillFlow.Spacing = new Vector2(10);
}
}
}
}