2017-03-04 15:37:34 +08:00
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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2017-03-13 20:33:25 +08:00
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using System.Collections.Generic;
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2017-03-14 23:58:22 +08:00
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using OpenTK;
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2017-03-16 00:57:41 +08:00
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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2017-03-16 00:57:41 +08:00
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using System;
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2017-03-24 08:51:52 +08:00
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using osu.Game.Modes.Scoring;
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namespace osu.Game.Screens.Select.Leaderboards
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{
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public class Leaderboard : Container
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{
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private readonly ScrollContainer scrollContainer;
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private readonly FillFlowContainer<LeaderboardScore> scrollFlow;
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private IEnumerable<Score> scores;
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public IEnumerable<Score> Scores
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{
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get { return scores; }
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set
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{
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scores = value;
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int i = 150;
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if (scores == null)
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{
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foreach (var c in scrollFlow.Children)
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c.FadeOut(i += 10);
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foreach (var c in scrollFlow.Children)
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c.LifetimeEnd = Time.Current + i;
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return;
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}
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scrollFlow.Clear();
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i = 0;
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foreach (var s in scores)
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{
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var ls = new LeaderboardScore(s, 1 + i)
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{
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AlwaysPresent = true,
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State = Visibility.Hidden,
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};
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scrollFlow.Add(ls);
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ls.Delay(i++ * 50, true);
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ls.Show();
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}
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scrollContainer.ScrollTo(0f, false);
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}
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}
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public Leaderboard()
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{
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Children = new Drawable[]
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{
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scrollContainer = new ScrollContainer
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{
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RelativeSizeAxes = Axes.Both,
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ScrollDraggerVisible = false,
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Children = new Drawable[]
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{
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scrollFlow = new FillFlowContainer<LeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(0f, 5f),
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Padding = new MarginPadding { Top = 10, Bottom = 5 },
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},
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},
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},
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};
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}
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protected override void Update()
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{
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base.Update();
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var fadeStart = scrollContainer.Current + scrollContainer.DrawHeight;
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if (!scrollContainer.IsScrolledToEnd())
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fadeStart -= LeaderboardScore.HEIGHT;
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foreach (var c in scrollFlow.Children)
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{
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var topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, scrollFlow).Y;
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var bottomY = topY + LeaderboardScore.HEIGHT;
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if (bottomY < fadeStart)
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c.Colour = Color4.White;
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else if (topY > fadeStart + LeaderboardScore.HEIGHT)
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c.Colour = Color4.Transparent;
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else
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{
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c.ColourInfo = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (topY - fadeStart) / LeaderboardScore.HEIGHT, 1)),
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Color4.White.Opacity(Math.Min(1 - (bottomY - fadeStart) / LeaderboardScore.HEIGHT, 1)));
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}
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}
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}
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}
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}
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