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osu-lazer/osu.Game/Overlays/Notifications/ProgressNotification.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Notifications
{
public class ProgressNotification : Notification, IHasCompletionTarget
{
public string Text
{
set
{
Schedule(() => textDrawable.Text = value);
}
}
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public string CompletionText { get; set; } = "Task has completed!";
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public float Progress
{
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get { return progressBar.Progress; }
set { Schedule(() => progressBar.Progress = value); }
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}
protected override void LoadComplete()
{
base.LoadComplete();
//we may have received changes before we were displayed.
State = state;
}
public virtual ProgressNotificationState State
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{
get { return state; }
set
{
Schedule(() =>
{
bool stateChanged = state != value;
state = value;
if (IsLoaded)
{
switch (state)
{
case ProgressNotificationState.Queued:
Light.Colour = colourQueued;
Light.Pulsate = false;
progressBar.Active = false;
break;
case ProgressNotificationState.Active:
Light.Colour = colourActive;
Light.Pulsate = true;
progressBar.Active = true;
break;
case ProgressNotificationState.Cancelled:
Light.Colour = colourCancelled;
Light.Pulsate = false;
progressBar.Active = false;
break;
}
}
if (stateChanged)
{
switch (state)
{
case ProgressNotificationState.Completed:
NotificationContent.MoveToY(-DrawSize.Y / 2, 200, Easing.OutQuint);
this.FadeOut(200).Finally(d => Completed());
break;
}
}
});
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}
}
private ProgressNotificationState state;
protected virtual Notification CreateCompletionNotification() => new ProgressCompletionNotification
{
Activated = CompletionClickAction,
Text = CompletionText
};
protected virtual void Completed()
{
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Expire();
CompletionTarget?.Invoke(CreateCompletionNotification());
}
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public override bool DisplayOnTop => false;
private readonly ProgressBar progressBar;
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private Color4 colourQueued;
private Color4 colourActive;
private Color4 colourCancelled;
private readonly TextFlowContainer textDrawable;
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public ProgressNotification()
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{
IconContent.Add(new Box
{
RelativeSizeAxes = Axes.Both,
});
Content.Add(textDrawable = new TextFlowContainer(t =>
{
t.TextSize = 16;
})
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{
Colour = OsuColour.Gray(128),
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
});
NotificationContent.Add(progressBar = new ProgressBar
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
});
State = ProgressNotificationState.Queued;
// don't close on click by default.
Activated = () => false;
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}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourQueued = colours.YellowDark;
colourActive = colours.Blue;
colourCancelled = colours.Red;
}
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public override void Close()
{
switch (State)
{
case ProgressNotificationState.Cancelled:
base.Close();
break;
case ProgressNotificationState.Active:
case ProgressNotificationState.Queued:
if (CancelRequested?.Invoke() != false)
State = ProgressNotificationState.Cancelled;
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break;
}
}
public Func<bool> CancelRequested { get; set; }
/// <summary>
/// The function to post completion notifications back to.
/// </summary>
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public Action<Notification> CompletionTarget { get; set; }
/// <summary>
/// An action to complete when the completion notification is clicked.
/// </summary>
public Func<bool> CompletionClickAction;
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private class ProgressBar : Container
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{
private readonly Box box;
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private Color4 colourActive;
private Color4 colourInactive;
private float progress;
public float Progress
{
get { return progress; }
set
{
if (progress == value) return;
progress = value;
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box.ResizeTo(new Vector2(progress, 1), 100, Easing.OutQuad);
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}
}
private bool active;
public bool Active
{
get { return active; }
set
{
active = value;
this.FadeColour(active ? colourActive : colourInactive, 100);
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}
}
public ProgressBar()
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{
Children = new[]
{
box = new Box
{
RelativeSizeAxes = Axes.Both,
Width = 0,
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
colourActive = colours.Blue;
Colour = colourInactive = OsuColour.Gray(0.5f);
Height = 5;
}
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}
}
public enum ProgressNotificationState
{
Queued,
Active,
Completed,
Cancelled
}
}