2020-02-17 17:47:22 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2021-05-15 19:32:58 +08:00
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using System.Linq;
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2020-02-17 17:47:22 +08:00
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Play.HUD;
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using osu.Game.Skinning;
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using osuTK.Graphics;
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2020-12-07 11:35:24 +08:00
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public class CatchLegacySkinTransformer : LegacySkinTransformer
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{
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/// <summary>
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/// For simplicity, let's use legacy combo font texture existence as a way to identify legacy skins from default.
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/// </summary>
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private bool providesComboCounter => this.HasFont(LegacyFont.Combo);
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public CatchLegacySkinTransformer(ISkinSource source)
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: base(source)
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{
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}
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public override Drawable GetDrawableComponent(ISkinComponent component)
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{
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if (component is SkinnableTargetComponent targetComponent)
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{
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switch (targetComponent.Target)
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{
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case SkinnableTarget.MainHUDComponents:
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var components = Source.GetDrawableComponent(component) as SkinnableTargetComponentsContainer;
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if (providesComboCounter && components != null)
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{
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// catch may provide its own combo counter; hide the default.
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// todo: this should be done in an elegant way per ruleset, defining which HUD skin components should be displayed.
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foreach (var legacyComboCounter in components.OfType<LegacyComboCounter>())
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legacyComboCounter.HiddenByRulesetImplementation = false;
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}
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return components;
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}
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}
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if (component is CatchSkinComponent catchSkinComponent)
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{
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switch (catchSkinComponent.Component)
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{
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case CatchSkinComponents.Fruit:
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if (GetTexture("fruit-pear") != null)
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return new LegacyFruitPiece();
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return null;
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case CatchSkinComponents.Banana:
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if (GetTexture("fruit-bananas") != null)
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return new LegacyBananaPiece();
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return null;
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case CatchSkinComponents.Droplet:
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if (GetTexture("fruit-drop") != null)
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return new LegacyDropletPiece();
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return null;
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case CatchSkinComponents.CatcherIdle:
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return this.GetAnimation("fruit-catcher-idle", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherFail:
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return this.GetAnimation("fruit-catcher-fail", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatcherKiai:
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return this.GetAnimation("fruit-catcher-kiai", true, true, true) ??
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this.GetAnimation("fruit-ryuuta", true, true, true);
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case CatchSkinComponents.CatchComboCounter:
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if (providesComboCounter)
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return new LegacyCatchComboCounter(Source);
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return null;
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}
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}
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return Source.GetDrawableComponent(component);
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}
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public override IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
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{
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switch (lookup)
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{
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case CatchSkinColour colour:
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var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
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if (result == null)
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return null;
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result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
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return (IBindable<TValue>)result;
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}
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return Source.GetConfig<TLookup, TValue>(lookup);
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}
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}
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}
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