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osu-lazer/osu.Game/Overlays/Settings/SettingsSlider.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
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{
public class SettingsSlider<T> : SettingsSlider<T, OsuSliderBar<T>>
where T : struct, IEquatable<T>
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{
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}
public class SettingsSlider<T, U> : SettingsItem<T>
where T : struct, IEquatable<T>
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where U : SliderBar<T>, new()
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{
protected override Drawable CreateControl() => new U
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{
Margin = new MarginPadding { Top = 5, Bottom = 5 },
RelativeSizeAxes = Axes.X
};
public float KeyboardStep;
[BackgroundDependencyLoader]
private void load()
{
var slider = Control as U;
if (slider != null)
slider.KeyboardStep = KeyboardStep;
}
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}
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}