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osu-lazer/osu.Game/Rulesets/Difficulty/PerformanceCalculator.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Threading;
using System.Threading.Tasks;
using osu.Game.Beatmaps;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Difficulty
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{
public abstract class PerformanceCalculator
{
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protected readonly Ruleset Ruleset;
protected PerformanceCalculator(Ruleset ruleset)
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{
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Ruleset = ruleset;
}
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public Task<PerformanceAttributes> CalculateAsync(ScoreInfo score, DifficultyAttributes attributes, CancellationToken cancellationToken)
=> Task.Run(() => CreatePerformanceAttributes(score, attributes), cancellationToken);
public PerformanceAttributes Calculate(ScoreInfo score, DifficultyAttributes attributes)
=> CreatePerformanceAttributes(score, attributes);
public PerformanceAttributes Calculate(ScoreInfo score, IWorkingBeatmap beatmap)
=> Calculate(score, Ruleset.CreateDifficultyCalculator(beatmap).Calculate(score.Mods));
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/// <summary>
/// Creates <see cref="PerformanceAttributes"/> to describe a score's performance.
/// </summary>
/// <param name="score">The score to create the attributes for.</param>
/// <param name="attributes">The difficulty attributes for the beatmap relating to the score.</param>
protected abstract PerformanceAttributes CreatePerformanceAttributes(ScoreInfo score, DifficultyAttributes attributes);
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}
}