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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System ;
using System.Collections.Generic ;
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using NUnit.Framework ;
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using osu.Framework.Allocation ;
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using osu.Framework.Bindables ;
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using osu.Framework.Configuration ;
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using osu.Framework.Graphics.Textures ;
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using osu.Framework.Platform ;
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using osu.Game.Audio ;
using osu.Game.Beatmaps ;
using osu.Game.Configuration ;
using osu.Game.Graphics ;
using osu.Game.Input ;
using osu.Game.Input.Bindings ;
using osu.Game.Online.API ;
using osu.Game.Online.Chat ;
using osu.Game.Overlays ;
using osu.Game.Rulesets ;
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using osu.Game.Rulesets.Mods ;
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using osu.Game.Scoring ;
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using osu.Game.Screens.Menu ;
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using osu.Game.Skinning ;
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namespace osu.Game.Tests.Visual.Navigation
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{
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[TestFixture]
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public class TestSceneOsuGame : OsuGameTestScene
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{
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private IReadOnlyList < Type > requiredGameDependencies = > new [ ]
{
typeof ( OsuGame ) ,
typeof ( OsuLogo ) ,
typeof ( IdleTracker ) ,
typeof ( OnScreenDisplay ) ,
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typeof ( INotificationOverlay ) ,
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typeof ( BeatmapListingOverlay ) ,
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typeof ( DashboardOverlay ) ,
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typeof ( NewsOverlay ) ,
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typeof ( ChannelManager ) ,
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typeof ( ChatOverlay ) ,
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typeof ( SettingsOverlay ) ,
typeof ( UserProfileOverlay ) ,
typeof ( BeatmapSetOverlay ) ,
typeof ( LoginOverlay ) ,
typeof ( MusicController ) ,
typeof ( AccountCreationOverlay ) ,
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typeof ( IDialogOverlay ) ,
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typeof ( ScreenshotManager )
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} ;
private IReadOnlyList < Type > requiredGameBaseDependencies = > new [ ]
{
typeof ( OsuGameBase ) ,
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typeof ( Bindable < RulesetInfo > ) ,
typeof ( IBindable < RulesetInfo > ) ,
typeof ( Bindable < IReadOnlyList < Mod > > ) ,
typeof ( IBindable < IReadOnlyList < Mod > > ) ,
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typeof ( LargeTextureStore ) ,
typeof ( OsuConfigManager ) ,
typeof ( SkinManager ) ,
typeof ( ISkinSource ) ,
typeof ( IAPIProvider ) ,
typeof ( RulesetStore ) ,
typeof ( ScoreManager ) ,
typeof ( BeatmapManager ) ,
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typeof ( IRulesetConfigCache ) ,
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typeof ( OsuColour ) ,
typeof ( IBindable < WorkingBeatmap > ) ,
typeof ( Bindable < WorkingBeatmap > ) ,
typeof ( GlobalActionContainer ) ,
typeof ( PreviewTrackManager ) ,
} ;
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[Resolved]
private OsuGameBase gameBase { get ; set ; }
[Test]
public void TestNullRulesetHandled ( )
{
RulesetInfo ruleset = null ;
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AddStep ( "store current ruleset" , ( ) = > ruleset = Ruleset . Value ) ;
AddStep ( "set global ruleset to null value" , ( ) = > Ruleset . Value = null ) ;
AddAssert ( "ruleset still valid" , ( ) = > Ruleset . Value . Available ) ;
AddAssert ( "ruleset unchanged" , ( ) = > ReferenceEquals ( Ruleset . Value , ruleset ) ) ;
}
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[Test]
public void TestSwitchThreadExecutionMode ( )
{
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AddStep ( "Change thread mode to multi threaded" , ( ) = > { Game . Dependencies . Get < FrameworkConfigManager > ( ) . SetValue ( FrameworkSetting . ExecutionMode , ExecutionMode . MultiThreaded ) ; } ) ;
AddStep ( "Change thread mode to single thread" , ( ) = > { Game . Dependencies . Get < FrameworkConfigManager > ( ) . SetValue ( FrameworkSetting . ExecutionMode , ExecutionMode . SingleThread ) ; } ) ;
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}
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[Test]
public void TestUnavailableRulesetHandled ( )
{
RulesetInfo ruleset = null ;
AddStep ( "store current ruleset" , ( ) = > ruleset = Ruleset . Value ) ;
AddStep ( "set global ruleset to invalid value" , ( ) = > Ruleset . Value = new RulesetInfo
{
Name = "unavailable" ,
Available = false ,
} ) ;
AddAssert ( "ruleset still valid" , ( ) = > Ruleset . Value . Available ) ;
AddAssert ( "ruleset unchanged" , ( ) = > ReferenceEquals ( Ruleset . Value , ruleset ) ) ;
}
[Test]
public void TestAvailableDependencies ( )
{
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AddAssert ( "check OsuGame DI members" , ( ) = >
{
foreach ( var type in requiredGameDependencies )
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{
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if ( Game . Dependencies . Get ( type ) = = null )
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throw new InvalidOperationException ( $"{type} has not been cached" ) ;
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}
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return true ;
} ) ;
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AddAssert ( "check OsuGameBase DI members" , ( ) = >
{
foreach ( var type in requiredGameBaseDependencies )
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{
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if ( gameBase . Dependencies . Get ( type ) = = null )
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throw new InvalidOperationException ( $"{type} has not been cached" ) ;
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}
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return true ;
} ) ;
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}
}
}