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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
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using osu.Game.Rulesets.Scoring;
using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
{
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[TestFixture]
public partial class TestSceneHitCircle : OsuSkinnableTestScene
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{
private int depthIndex;
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[Resolved]
private OsuConfigManager config { get; set; } = null!;
[Test]
public void TestHits()
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{
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
AddStep("Hit Medium Single", () => SetContents(_ => testSingle(5, true)));
AddStep("Hit Small Single", () => SetContents(_ => testSingle(7, true)));
AddStep("Hit Big Stream", () => SetContents(_ => testStream(2, true)));
AddStep("Hit Medium Stream", () => SetContents(_ => testStream(5, true)));
AddStep("Hit Small Stream", () => SetContents(_ => testStream(7, true)));
AddStep("High combo index", () => SetContents(_ => testSingle(2, true, comboIndex: 15)));
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}
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[Test]
public void TestHittingEarly()
{
AddStep("Hit stream early", () => SetContents(_ => testStream(5, true, -150)));
}
[Test]
public void TestMisses()
{
AddStep("Miss Big Single", () => SetContents(_ => testSingle(2)));
AddStep("Miss Medium Single", () => SetContents(_ => testSingle(5)));
AddStep("Miss Small Single", () => SetContents(_ => testSingle(7)));
AddStep("Miss Big Stream", () => SetContents(_ => testStream(2)));
AddStep("Miss Medium Stream", () => SetContents(_ => testStream(5)));
AddStep("Miss Small Stream", () => SetContents(_ => testStream(7)));
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}
[Test]
public void TestHittingLate()
{
AddStep("Hit stream late", () => SetContents(_ => testStream(5, true, 150)));
}
[Test]
public void TestHitLighting()
{
AddToggleStep("toggle hit lighting", v => config.SetValue(OsuSetting.HitLighting, v));
AddStep("Hit Big Single", () => SetContents(_ => testSingle(2, true)));
}
private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null, int comboIndex = 0)
{
var playfield = new TestOsuPlayfield();
for (double t = timeOffset; t < timeOffset + 60000; t += 2000)
playfield.Add(createSingle(circleSize, auto, t, positionOffset, comboIndex: comboIndex));
return playfield;
}
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private Drawable testStream(float circleSize, bool auto = false, double hitOffset = 0)
{
var playfield = new TestOsuPlayfield();
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
playfield.Add(createSingle(circleSize, auto, i, pos, hitOffset, i / 100 - 1));
pos.X += 50;
}
return playfield;
}
private TestDrawableHitCircle createSingle(float circleSize, bool auto, double timeOffset, Vector2? positionOffset, double hitOffset = 0, int comboIndex = 0)
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{
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positionOffset ??= Vector2.Zero;
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var circle = new HitCircle
{
StartTime = Time.Current + 1000 + timeOffset,
Position = OsuPlayfield.BASE_SIZE / 4 + positionOffset.Value,
IndexInCurrentCombo = comboIndex,
};
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circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
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var drawable = CreateDrawableHitCircle(circle, auto, hitOffset);
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToDrawableHitObject>())
mod.ApplyToDrawableHitObject(drawable);
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return drawable;
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}
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protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto, double hitOffset = 0) => new TestDrawableHitCircle(circle, auto, hitOffset)
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{
Depth = depthIndex++
};
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protected partial class TestDrawableHitCircle : DrawableHitCircle
{
private readonly bool auto;
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private readonly double hitOffset;
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public TestDrawableHitCircle(HitCircle h, bool auto, double hitOffset)
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: base(h)
{
this.auto = auto;
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this.hitOffset = hitOffset;
}
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public void TriggerJudgement() => Schedule(() => UpdateResult(true));
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protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (auto && !userTriggered && timeOffset > hitOffset && CheckHittable?.Invoke(this, Time.Current, HitResult.Great) == ClickAction.Hit)
{
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// force success
ApplyResult(HitResult.Great);
}
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else
base.CheckForResult(userTriggered, timeOffset);
}
}
protected partial class TestOsuPlayfield : OsuPlayfield
{
public TestOsuPlayfield()
{
RelativeSizeAxes = Axes.Both;
}
}
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}
}