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osu-lazer/osu.Game/Screens/Multi/Header.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.SearchableList;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Multi
{
public class Header : Container
{
public const float HEIGHT = 121;
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private readonly HeaderBreadcrumbControl breadcrumbs;
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public Header(ScreenStack stack)
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{
MultiHeaderTitle title;
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RelativeSizeAxes = Axes.X;
Height = HEIGHT;
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.FromHex(@"2f2043"),
},
new Container
{
RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Horizontal = SearchableListOverlay.WIDTH_PADDING + OsuScreen.HORIZONTAL_OVERFLOW_PADDING },
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Children = new Drawable[]
{
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title = new MultiHeaderTitle
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{
Anchor = Anchor.CentreLeft,
Origin = Anchor.BottomLeft,
X = -35,
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},
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breadcrumbs = new HeaderBreadcrumbControl(stack)
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{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
},
},
},
};
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breadcrumbs.Current.ValueChanged += screen =>
{
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if (screen.NewValue is IMultiplayerSubScreen multiScreen)
title.Screen = multiScreen;
};
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breadcrumbs.Current.TriggerChange();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
breadcrumbs.StripColour = colours.Green;
}
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private class MultiHeaderTitle : ScreenTitle
{
public IMultiplayerSubScreen Screen
{
set => Section = value.ShortTitle.ToLowerInvariant();
}
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[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Title = "multiplayer";
Icon = OsuIcon.Multi;
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AccentColour = colours.Yellow;
}
}
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private class HeaderBreadcrumbControl : ScreenBreadcrumbControl
{
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public HeaderBreadcrumbControl(ScreenStack stack)
: base(stack)
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{
}
protected override void LoadComplete()
{
base.LoadComplete();
AccentColour = Color4.White;
}
}
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}
}