2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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2021-01-11 18:47:51 +08:00
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using osu.Game.Database;
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2021-01-13 15:53:04 +08:00
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using osu.Game.Input.Bindings;
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2018-04-13 17:19:50 +08:00
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using osu.Game.Rulesets;
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2021-08-12 09:53:31 +08:00
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using osu.Game.Localisation;
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2018-11-20 15:51:59 +08:00
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using osuTK;
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2018-04-13 17:19:50 +08:00
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2021-07-21 12:18:24 +08:00
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public abstract class KeyBindingsSubsection : SettingsSubsection
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{
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protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
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protected RulesetInfo Ruleset;
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private readonly int? variant;
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protected KeyBindingsSubsection(int? variant)
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{
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this.variant = variant;
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2021-10-10 02:29:44 +08:00
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FlowContent.Spacing = new Vector2(0, 3);
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2018-04-13 17:19:50 +08:00
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}
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[BackgroundDependencyLoader]
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private void load(RealmContextFactory realmFactory)
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{
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int? rulesetId = Ruleset?.ID;
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2018-04-13 17:19:50 +08:00
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2021-01-14 15:33:55 +08:00
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List<RealmKeyBinding> bindings;
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2021-09-30 22:42:40 +08:00
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using (var realm = realmFactory.CreateContext())
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bindings = realm.All<RealmKeyBinding>().Where(b => b.RulesetID == rulesetId && b.Variant == variant).Detach();
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foreach (var defaultGroup in Defaults.GroupBy(d => d.Action))
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{
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int intKey = (int)defaultGroup.Key;
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// one row per valid action.
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Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
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{
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AllowMainMouseButtons = Ruleset != null,
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Defaults = defaultGroup.Select(d => d.KeyCombination)
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});
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2018-04-13 17:19:50 +08:00
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}
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Add(new ResetButton
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{
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Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
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});
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}
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}
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2021-10-11 02:32:56 +08:00
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public class ResetButton : DangerousSettingsButton
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{
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[BackgroundDependencyLoader]
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private void load()
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{
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Text = InputSettingsStrings.ResetSectionButton;
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RelativeSizeAxes = Axes.X;
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Width = 0.8f;
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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Margin = new MarginPadding { Top = 15 };
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Height = 30;
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Content.CornerRadius = 5;
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}
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2021-10-02 21:10:30 +08:00
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2021-10-03 01:16:46 +08:00
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// Empty FilterTerms so that the ResetButton is visible only when the whole subsection is visible.
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public override IEnumerable<string> FilterTerms => Enumerable.Empty<string>();
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}
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}
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