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osu-lazer/osu.Game/Screens/Edit/Verify/VerifyScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
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using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit.Checks.Components;
namespace osu.Game.Screens.Edit.Verify
{
[Cached]
public class VerifyScreen : EditorRoundedScreen
{
public readonly Bindable<Issue> SelectedIssue = new Bindable<Issue>();
public readonly Bindable<DifficultyRating> InterpretedDifficulty = new Bindable<DifficultyRating>();
public readonly Dictionary<IssueType, Bindable<bool>> ShowIssueType = new Dictionary<IssueType, Bindable<bool>>
{
{ IssueType.Warning, new Bindable<bool>(true) },
{ IssueType.Error, new Bindable<bool>(true) },
{ IssueType.Negligible, new Bindable<bool>(false) }
};
public IssueList IssueList { get; private set; }
public VerifyScreen()
: base(EditorScreenMode.Verify)
{
}
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[BackgroundDependencyLoader]
private void load()
{
IssueList = new IssueList();
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Child = new Container
{
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RelativeSizeAxes = Axes.Both,
Child = new GridContainer
{
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RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 200),
},
Content = new[]
{
new Drawable[]
{
IssueList,
new IssueSettings(),
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},
}
}
};
}
}
}