1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 17:37:24 +08:00
osu-lazer/osu.Game/Storyboards/Drawables/DrawableStoryboardAnimation.cs

165 lines
5.0 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2019-05-14 12:04:49 +08:00
using System;
using System.IO;
2018-04-13 17:19:50 +08:00
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Textures;
2020-01-09 12:43:44 +08:00
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Skinning;
using osuTK;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Storyboards.Drawables
{
2022-11-24 13:32:20 +08:00
public partial class DrawableStoryboardAnimation : TextureAnimation, IFlippable, IVectorScalable
2018-04-13 17:19:50 +08:00
{
public StoryboardAnimation Animation { get; }
2018-04-13 17:19:50 +08:00
private bool flipH;
public bool FlipH
{
get => flipH;
set
{
if (flipH == value)
return;
flipH = value;
Invalidate(Invalidation.MiscGeometry);
}
}
private bool flipV;
public bool FlipV
{
get => flipV;
set
{
if (flipV == value)
return;
flipV = value;
Invalidate(Invalidation.MiscGeometry);
}
}
2018-04-13 17:19:50 +08:00
private Vector2 vectorScale = Vector2.One;
public Vector2 VectorScale
{
get => vectorScale;
set
{
if (vectorScale == value)
return;
if (!Validation.IsFinite(value)) throw new ArgumentException($@"{nameof(VectorScale)} must be finite, but is {value}.");
vectorScale = value;
Invalidate(Invalidation.MiscGeometry);
}
}
2018-04-13 17:19:50 +08:00
public override bool RemoveWhenNotAlive => false;
protected override Vector2 DrawScale
=> new Vector2(FlipH ? -base.DrawScale.X : base.DrawScale.X, FlipV ? -base.DrawScale.Y : base.DrawScale.Y) * VectorScale;
2018-04-13 17:19:50 +08:00
public override Anchor Origin => StoryboardExtensions.AdjustOrigin(base.Origin, VectorScale, FlipH, FlipV);
2018-04-13 17:19:50 +08:00
public override bool IsPresent
=> !float.IsNaN(DrawPosition.X) && !float.IsNaN(DrawPosition.Y) && base.IsPresent;
public DrawableStoryboardAnimation(StoryboardAnimation animation)
{
Animation = animation;
Origin = animation.Origin;
Position = animation.InitialPosition;
Loop = animation.LoopType == AnimationLoopType.LoopForever;
2024-05-25 18:24:25 +08:00
Name = animation.Path;
2018-04-13 17:19:50 +08:00
LifetimeStart = animation.StartTime;
LifetimeEnd = animation.EndTimeForDisplay;
2018-04-13 17:19:50 +08:00
}
[Resolved]
private ISkinSource skin { get; set; }
[Resolved]
private IBeatSyncProvider beatSyncProvider { get; set; }
[Resolved]
private TextureStore textureStore { get; set; }
2018-04-13 17:19:50 +08:00
[BackgroundDependencyLoader]
private void load(Storyboard storyboard)
2018-04-13 17:19:50 +08:00
{
if (storyboard.UseSkinSprites)
2018-04-13 17:19:50 +08:00
{
skin.SourceChanged += skinSourceChanged;
skinSourceChanged();
2018-04-13 17:19:50 +08:00
}
else
addFramesFromStoryboardSource();
2019-02-28 12:31:40 +08:00
2018-04-13 17:19:50 +08:00
Animation.ApplyTransforms(this);
}
protected override void LoadComplete()
{
base.LoadComplete();
// Framework animation class tries its best to synchronise the animation at LoadComplete,
// but in some cases (such as fast forward) this results in an incorrect start offset.
//
// In the case of storyboard animations, we want to synchronise with game time perfectly
// so let's get a correct time based on gameplay clock and earliest transform.
PlaybackPosition = beatSyncProvider.Clock.CurrentTime - Animation.EarliestTransformTime;
}
private void skinSourceChanged()
{
ClearFrames();
// When reading from a skin, we match stables weird behaviour where `FrameCount` is ignored
// and resources are retrieved until the end of the animation.
var skinTextures = skin.GetTextures(Path.ChangeExtension(Animation.Path, null), default, default, true, string.Empty, null, out _);
if (skinTextures.Length > 0)
{
foreach (var texture in skinTextures)
AddFrame(texture, Animation.FrameDelay);
}
else
{
addFramesFromStoryboardSource();
}
}
private void addFramesFromStoryboardSource()
{
int frameIndex;
// sourcing from storyboard.
for (frameIndex = 0; frameIndex < Animation.FrameCount; frameIndex++)
AddFrame(textureStore.Get(getFramePath(frameIndex)), Animation.FrameDelay);
string getFramePath(int i) => Animation.Path.Replace(".", $"{i}.");
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (skin != null)
skin.SourceChanged -= skinSourceChanged;
}
2018-04-13 17:19:50 +08:00
}
}