1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-08 12:17:43 +08:00
osu-lazer/osu.Game.Modes.Taiko/TaikoRuleset.cs

92 lines
3.1 KiB
C#
Raw Normal View History

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
2017-02-28 19:14:48 +08:00
using osu.Framework.Input;
2017-03-02 08:57:33 +08:00
using System.Collections.Generic;
2017-01-30 12:35:40 +08:00
using osu.Game.Graphics;
2016-11-14 17:03:20 +08:00
using osu.Game.Modes.Objects;
2016-11-14 17:54:24 +08:00
using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI;
2017-02-09 13:56:39 +08:00
using osu.Game.Beatmaps;
using osu.Game.Screens.Play;
2016-11-14 17:03:20 +08:00
namespace osu.Game.Modes.Taiko
{
public class TaikoRuleset : Ruleset
{
public override ScoreOverlay CreateScoreOverlay() => new OsuScoreOverlay();
public override HitRenderer CreateHitRendererWith(Beatmap beatmap, PlayerInputManager input = null) => new TaikoHitRenderer
2017-02-28 19:14:48 +08:00
{
Beatmap = beatmap,
InputManager = input,
};
public override IEnumerable<Mod> GetModsFor(ModType type)
{
switch (type)
{
case ModType.DifficultyReduction:
return new Mod[]
{
new TaikoModEasy(),
new TaikoModNoFail(),
new TaikoModHalfTime(),
};
case ModType.DifficultyIncrease:
return new Mod[]
{
new TaikoModHardRock(),
new MultiMod
{
Mods = new Mod[]
{
new TaikoModSuddenDeath(),
2017-03-02 19:27:13 +08:00
new TaikoModPerfect(),
},
},
new MultiMod
{
Mods = new Mod[]
{
new TaikoModDoubleTime(),
new TaikoModNightcore(),
},
},
new TaikoModHidden(),
new TaikoModFlashlight(),
};
case ModType.Special:
return new Mod[]
{
new TaikoModRelax(),
new MultiMod
{
Mods = new Mod[]
{
new ModAutoplay(),
new ModCinema(),
},
},
};
default:
return new Mod[] { };
}
}
protected override PlayMode PlayMode => PlayMode.Taiko;
2017-01-30 12:35:40 +08:00
public override FontAwesome Icon => FontAwesome.fa_osu_taiko_o;
2017-01-18 23:51:38 +08:00
public override ScoreProcessor CreateScoreProcessor(int hitObjectCount) => null;
2016-11-29 14:41:48 +08:00
public override HitObjectParser CreateHitObjectParser() => new NullHitObjectParser();
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new TaikoDifficultyCalculator(beatmap);
}
}