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osu-lazer/osu.Game/Screens/LatencyComparerScreen.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Framework.Platform.Windows;
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using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays;
using osu.Game.Overlays.Settings;
using osuTK;
using osuTK.Input;
namespace osu.Game.Screens
{
public class LatencyComparerScreen : OsuScreen
{
private FrameSync previousFrameSyncMode;
private double previousActiveHz;
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private readonly OsuTextFlowContainer statusText;
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public override bool HideOverlaysOnEnter => true;
public override bool CursorVisible => mainArea.Count == 0;
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public override float BackgroundParallaxAmount => 0;
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private readonly OsuTextFlowContainer explanatoryText;
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private readonly Container<LatencyArea> mainArea;
private readonly Container resultsArea;
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/// <summary>
/// The rate at which the game host should attempt to run.
/// </summary>
private const int target_host_update_frames = 4000;
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[Cached]
private readonly OverlayColourProvider overlayColourProvider = new OverlayColourProvider(OverlayColourScheme.Orange);
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[Resolved]
private OsuColour colours { get; set; } = null!;
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[Resolved]
private FrameworkConfigManager config { get; set; } = null!;
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private const int rounds_to_complete = 5;
private int round;
private int correctCount;
private int targetRoundCount = rounds_to_complete;
private int difficulty = 1;
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private double lastPoll;
private int pollingMax;
[Resolved]
private GameHost host { get; set; } = null!;
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public LatencyComparerScreen()
{
InternalChildren = new Drawable[]
{
new Box
{
Colour = overlayColourProvider.Background6,
RelativeSizeAxes = Axes.Both,
},
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mainArea = new Container<LatencyArea>
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{
RelativeSizeAxes = Axes.Both,
},
// Make sure the edge between the two comparisons can't be used to ascertain latency.
new Box
{
Name = "separator",
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6, overlayColourProvider.Background6.Opacity(0)),
Width = 50,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopLeft,
},
new Box
{
Name = "separator",
Colour = ColourInfo.GradientHorizontal(overlayColourProvider.Background6.Opacity(0), overlayColourProvider.Background6),
Width = 50,
RelativeSizeAxes = Axes.Y,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopRight,
},
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explanatoryText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 20))
{
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Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
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TextAnchor = Anchor.TopCentre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = @"Welcome to the latency comparer!
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Use the arrow keys, Z/X/J/K to move the square.
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You can click the targets but you don't have to.
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Use the Tab key to change focus.
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Do whatever you need to try and perceive the difference in latency, then choose your best side.
",
},
statusText = new OsuTextFlowContainer(cp => cp.Font = OsuFont.Default.With(size: 40))
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{
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Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.TopCentre,
Y = 150,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
},
resultsArea = new Container
{
RelativeSizeAxes = Axes.Both,
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},
};
}
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protected override bool OnMouseMove(MouseMoveEvent e)
{
if (lastPoll > 0)
pollingMax = (int)Math.Max(pollingMax, 1000 / (Clock.CurrentTime - lastPoll));
lastPoll = Clock.CurrentTime;
return base.OnMouseMove(e);
}
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public override void OnEntering(ScreenTransitionEvent e)
{
base.OnEntering(e);
previousFrameSyncMode = config.Get<FrameSync>(FrameworkSetting.FrameSync);
previousActiveHz = host.UpdateThread.ActiveHz;
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config.SetValue(FrameworkSetting.FrameSync, FrameSync.Unlimited);
host.UpdateThread.ActiveHz = target_host_update_frames;
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// host.AllowBenchmarkUnlimitedFrames = true;
}
public override bool OnExiting(ScreenExitEvent e)
{
// host.AllowBenchmarkUnlimitedFrames = false;
config.SetValue(FrameworkSetting.FrameSync, previousFrameSyncMode);
host.UpdateThread.ActiveHz = previousActiveHz;
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return base.OnExiting(e);
}
protected override void LoadComplete()
{
base.LoadComplete();
loadNextRound();
}
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protected override bool OnKeyDown(KeyDownEvent e)
{
switch (e.Key)
{
case Key.Tab:
var firstArea = mainArea.FirstOrDefault(a => !a.IsActiveArea.Value);
if (firstArea != null)
firstArea.IsActiveArea.Value = true;
return true;
}
return base.OnKeyDown(e);
}
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private void recordResult(bool correct)
{
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explanatoryText.FadeOut(500, Easing.OutQuint);
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if (correct)
correctCount++;
if (round < targetRoundCount)
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loadNextRound();
else
{
showResults();
}
}
private void loadNextRound()
{
round++;
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statusText.Text = $"Difficulty {difficulty}\nRound {round} of {targetRoundCount}";
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mainArea.Clear();
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int betterSide = RNG.Next(0, 2);
mainArea.Add(new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(difficulty) : 0)
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{
Width = 0.5f,
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ReportBetter = () => recordResult(betterSide == 0),
IsActiveArea = { Value = true }
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});
mainArea.Add(new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(difficulty) : 0)
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{
Width = 0.5f,
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
ReportBetter = () => recordResult(betterSide == 1)
});
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foreach (var area in mainArea)
{
area.IsActiveArea.BindValueChanged(active =>
{
if (active.NewValue)
mainArea.Children.First(a => a != area).IsActiveArea.Value = false;
});
}
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}
private void showResults()
{
mainArea.Clear();
var displayMode = host.Window.CurrentDisplayMode.Value;
string exclusive = "unknown";
if (host.Window is WindowsWindow windowsWindow)
exclusive = windowsWindow.FullscreenCapability.ToString();
statusText.Clear();
float successRate = (float)correctCount / targetRoundCount;
bool isPass = successRate > 0.8f;
statusText.AddParagraph($"You scored {correctCount} out of {targetRoundCount} ({successRate:0%})!", cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph($"Level {difficulty} ({mapDifficultyToTargetFrameRate(difficulty):N0} hz)",
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cp => cp.Font = OsuFont.Default.With(size: 24));
statusText.AddParagraph(string.Empty);
statusText.AddParagraph(string.Empty);
statusText.AddIcon(isPass ? FontAwesome.Regular.CheckCircle : FontAwesome.Regular.TimesCircle, cp => cp.Colour = isPass ? colours.Green : colours.Red);
statusText.AddParagraph(string.Empty);
statusText.AddParagraph($"Polling: {pollingMax} hz Monitor: {displayMode.RefreshRate:N0} hz Exclusive: {exclusive}", cp => cp.Font = OsuFont.Default.With(size: 15));
statusText.AddParagraph($"Input: {host.InputThread.Clock.FramesPerSecond} hz "
+ $"Update: {host.UpdateThread.Clock.FramesPerSecond} hz "
+ $"Draw: {host.DrawThread.Clock.FramesPerSecond} hz"
, cp => cp.Font = OsuFont.Default.With(size: 15));
string cannotIncreaseReason = string.Empty;
if (!isPass)
cannotIncreaseReason = "You didn't score high enough (over 80% required)!";
else if (mapDifficultyToTargetFrameRate(difficulty + 1) > target_host_update_frames)
cannotIncreaseReason = "You've reached the limits of this comparison mode.";
else if (mapDifficultyToTargetFrameRate(difficulty + 1) > Clock.FramesPerSecond)
cannotIncreaseReason = "Game is not running fast enough to test this level";
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resultsArea.Add(new FillFlowContainer
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{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
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Spacing = new Vector2(20),
Padding = new MarginPadding(20),
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Children = new Drawable[]
{
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new Button(Key.R)
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{
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Text = "Increase confidence at current level",
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Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () =>
{
resultsArea.Clear();
targetRoundCount += rounds_to_complete;
loadNextRound();
},
TooltipText = isPass ? "The longer you chain, the more sure you will be!" : "You've reached your limits",
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
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},
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new Button(Key.I)
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{
Text = "Increase difficulty",
BackgroundColour = colours.Red2,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(difficulty + 1),
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
TooltipText = cannotIncreaseReason
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},
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new Button(Key.D)
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{
Text = difficulty == 1 ? "Restart" : "Decrease difficulty",
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BackgroundColour = colours.Green,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Action = () => changeDifficulty(Math.Max(difficulty - 1, 1)),
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}
}
});
}
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private void changeDifficulty(int diff)
{
Debug.Assert(diff > 0);
resultsArea.Clear();
correctCount = 0;
round = 0;
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pollingMax = 0;
lastPoll = 0;
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targetRoundCount = rounds_to_complete;
difficulty = diff;
loadNextRound();
}
private static int mapDifficultyToTargetFrameRate(int difficulty)
{
switch (difficulty)
{
case 1:
return 15;
case 2:
return 30;
case 3:
return 45;
case 4:
return 60;
case 5:
return 120;
case 6:
return 240;
case 7:
return 480;
case 8:
return 720;
case 9:
return 960;
default:
return 1000 + ((difficulty - 10) * 500);
}
}
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public class LatencyArea : CompositeDrawable
{
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
public Action? ReportBetter { get; set; }
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private Drawable? background;
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private readonly Key key;
private readonly int targetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
public LatencyArea(Key key, int targetFrameRate)
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{
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this.key = key;
this.targetFrameRate = targetFrameRate;
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RelativeSizeAxes = Axes.Both;
Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new[]
{
background = new Box
{
Colour = overlayColourProvider.Background6,
RelativeSizeAxes = Axes.Both,
},
new Button(key)
{
Text = "Feels better",
Y = 20,
Width = 0.8f,
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Action = () => ReportBetter?.Invoke(),
},
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new Container
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{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
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new LatencyMovableBox(IsActiveArea)
{
RelativeSizeAxes = Axes.Both,
},
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new LatencyCursorContainer(IsActiveArea)
{
RelativeSizeAxes = Axes.Both,
},
}
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},
};
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IsActiveArea.BindValueChanged(active =>
{
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
}, true);
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}
protected override bool OnHover(HoverEvent e)
{
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IsActiveArea.Value = true;
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return base.OnHover(e);
}
private double lastFrameTime;
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public override bool UpdateSubTree()
{
double elapsed = Clock.CurrentTime - lastFrameTime;
if (targetFrameRate > 0 && elapsed < 1000.0 / targetFrameRate)
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return false;
lastFrameTime = Clock.CurrentTime;
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return base.UpdateSubTree();
}
public class LatencyMovableBox : CompositeDrawable
{
private Box box = null!;
private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyMovableBox(BindableBool isActive)
{
this.isActive = isActive;
}
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protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
InternalChild = box = new Box
{
Size = new Vector2(40),
RelativePositionAxes = Axes.Both,
Position = new Vector2(0.5f),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour1,
};
}
protected override bool OnHover(HoverEvent e) => false;
private double? lastFrameTime;
protected override void Update()
{
base.Update();
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if (!isActive.Value)
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{
lastFrameTime = null;
return;
}
if (lastFrameTime != null)
{
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
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var buttons = inputManager.CurrentState.Keyboard.Keys;
box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
foreach (var key in buttons)
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{
switch (key)
{
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case Key.K:
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case Key.Up:
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
break;
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case Key.J:
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case Key.Down:
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
break;
case Key.Z:
case Key.Left:
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
break;
case Key.X:
case Key.Right:
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
break;
}
}
}
lastFrameTime = Clock.CurrentTime;
}
}
public class LatencyCursorContainer : CompositeDrawable
{
private Circle cursor = null!;
private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyCursorContainer(BindableBool isActive)
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{
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this.isActive = isActive;
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Masking = true;
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChild = cursor = new Circle
{
Size = new Vector2(40),
Origin = Anchor.Centre,
Colour = overlayColourProvider.Colour2,
};
inputManager = GetContainingInputManager();
}
protected override bool OnHover(HoverEvent e) => false;
protected override void Update()
{
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
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if (isActive.Value)
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{
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
cursor.Alpha = 1;
}
else
{
cursor.Alpha = 0;
}
base.Update();
}
}
}
public class Button : SettingsButton
{
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private readonly Key key;
public Button(Key key)
{
this.key = key;
}
public override LocalisableString Text
{
get => base.Text;
set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (!e.Repeat && e.Key == key)
{
TriggerClick();
return true;
}
return base.OnKeyDown(e);
}
[Resolved]
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
protected override void LoadComplete()
{
base.LoadComplete();
Height = 100;
SpriteText.Colour = overlayColourProvider.Background6;
SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
}
}
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}
}