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osu-lazer/osu.Game/Screens/OnlinePlay/DrawableRoomPlaylistItem.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osu.Game.Online.Chat;
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using osu.Game.Online.Rooms;
using osu.Game.Overlays.BeatmapListing.Panels;
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using osu.Game.Overlays.BeatmapSet;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.Play.HUD;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.OnlinePlay
{
public class DrawableRoomPlaylistItem : OsuRearrangeableListItem<PlaylistItem>
{
public Action<PlaylistItem> RequestDeletion;
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public readonly Bindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
private Container maskingContainer;
private Container difficultyIconContainer;
private LinkFlowContainer beatmapText;
private LinkFlowContainer authorText;
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private ExplicitContentBeatmapPill explicitContentPill;
private ModDisplay modDisplay;
private readonly IBindable<bool> valid = new Bindable<bool>();
private readonly Bindable<IBeatmapInfo> beatmap = new Bindable<IBeatmapInfo>();
private readonly Bindable<IRulesetInfo> ruleset = new Bindable<IRulesetInfo>();
private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
public readonly PlaylistItem Item;
private readonly bool allowEdit;
private readonly bool allowSelection;
protected override bool ShouldBeConsideredForInput(Drawable child) => allowEdit || !allowSelection || SelectedItem.Value == Model;
public DrawableRoomPlaylistItem(PlaylistItem item, bool allowEdit, bool allowSelection)
: base(item)
{
Item = item;
// TODO: edit support should be moved out into a derived class
this.allowEdit = allowEdit;
this.allowSelection = allowSelection;
beatmap.BindTo(item.Beatmap);
valid.BindTo(item.Valid);
ruleset.BindTo(item.Ruleset);
requiredMods.BindTo(item.RequiredMods);
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ShowDragHandle.Value = allowEdit;
}
[Resolved]
private OsuColour colours { get; set; }
[BackgroundDependencyLoader]
private void load()
{
if (!allowEdit)
HandleColour = HandleColour.Opacity(0);
maskingContainer.BorderColour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
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SelectedItem.BindValueChanged(selected =>
{
bool isCurrent = selected.NewValue == Model;
if (!valid.Value)
{
// Don't allow selection when not valid.
if (isCurrent)
{
SelectedItem.Value = selected.OldValue;
}
// Don't update border when not valid (the border is displaying this fact).
return;
}
maskingContainer.BorderThickness = isCurrent ? 5 : 0;
}, true);
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beatmap.BindValueChanged(_ => Scheduler.AddOnce(refresh));
ruleset.BindValueChanged(_ => Scheduler.AddOnce(refresh));
valid.BindValueChanged(_ => Scheduler.AddOnce(refresh));
requiredMods.CollectionChanged += (_, __) => Scheduler.AddOnce(refresh);
refresh();
}
private PanelBackground panelBackground;
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private void refresh()
{
if (!valid.Value)
{
maskingContainer.BorderThickness = 5;
maskingContainer.BorderColour = colours.Red;
}
difficultyIconContainer.Child = new DifficultyIcon(Item.Beatmap.Value, ruleset.Value, requiredMods, performBackgroundDifficultyLookup: false) { Size = new Vector2(32) };
panelBackground.Beatmap.Value = Item.Beatmap.Value;
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beatmapText.Clear();
beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineID.ToString(), null, text =>
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{
text.Truncate = true;
});
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authorText.Clear();
if (!string.IsNullOrEmpty(Item.Beatmap.Value?.Metadata.Author.Username))
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{
authorText.AddText("mapped by ");
authorText.AddUserLink(Item.Beatmap.Value.Metadata.Author);
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}
bool hasExplicitContent = (Item.Beatmap.Value.BeatmapSet as IBeatmapSetOnlineInfo)?.HasExplicitContent == true;
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explicitContentPill.Alpha = hasExplicitContent ? 1 : 0;
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modDisplay.Current.Value = requiredMods.ToArray();
}
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protected override Drawable CreateContent()
{
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Action<SpriteText> fontParameters = s => s.Font = OsuFont.Default.With(weight: FontWeight.SemiBold);
return maskingContainer = new Container
{
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RelativeSizeAxes = Axes.X,
Height = 50,
Masking = true,
CornerRadius = 10,
Children = new Drawable[]
{
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new Box // A transparent box that forces the border to be drawn if the panel background is opaque
{
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RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
},
panelBackground = new PanelBackground
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{
RelativeSizeAxes = Axes.Both,
},
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new GridContainer
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{
RelativeSizeAxes = Axes.Both,
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ColumnDimensions = new[]
{
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new Dimension(GridSizeMode.AutoSize),
new Dimension(),
new Dimension(GridSizeMode.AutoSize),
},
Content = new[]
{
new Drawable[]
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{
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difficultyIconContainer = new Container
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Left = 8, Right = 8, },
},
new FillFlowContainer
{
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
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beatmapText = new LinkFlowContainer(fontParameters)
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{
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RelativeSizeAxes = Axes.X,
// workaround to ensure only the first line of text shows, emulating truncation (but without ellipsis at the end).
// TODO: remove when text/link flow can support truncation with ellipsis natively.
Height = OsuFont.DEFAULT_FONT_SIZE,
Masking = true
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},
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
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{
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new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10f, 0),
Children = new Drawable[]
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{
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authorText = new LinkFlowContainer(fontParameters) { AutoSizeAxes = Axes.Both },
explicitContentPill = new ExplicitContentBeatmapPill
{
Alpha = 0f,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding { Top = 3f },
}
},
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},
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new Container
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{
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Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
AutoSizeAxes = Axes.Both,
Child = modDisplay = new ModDisplay
{
Scale = new Vector2(0.4f),
ExpansionMode = ExpansionMode.AlwaysExpanded
}
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}
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}
}
}
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},
new FillFlowContainer
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Direction = FillDirection.Horizontal,
Margin = new MarginPadding { Left = 8, Right = 10, },
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(5),
ChildrenEnumerable = CreateButtons().Select(button => button.With(b =>
{
b.Anchor = Anchor.Centre;
b.Origin = Anchor.Centre;
}))
}
}
}
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},
}
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};
}
protected virtual IEnumerable<Drawable> CreateButtons() =>
new Drawable[]
{
new PlaylistDownloadButton(Item),
new PlaylistRemoveButton
{
Size = new Vector2(30, 30),
Alpha = allowEdit ? 1 : 0,
Action = () => RequestDeletion?.Invoke(Model),
},
};
public class PlaylistRemoveButton : GrayButton
{
public PlaylistRemoveButton()
: base(FontAwesome.Solid.MinusSquare)
{
TooltipText = "Remove from playlist";
}
[BackgroundDependencyLoader]
private void load()
{
Icon.Scale = new Vector2(0.8f);
}
}
protected override bool OnClick(ClickEvent e)
{
if (allowSelection && valid.Value)
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SelectedItem.Value = Model;
return true;
}
private sealed class PlaylistDownloadButton : BeatmapPanelDownloadButton
{
private readonly PlaylistItem playlistItem;
[Resolved]
private BeatmapManager beatmapManager { get; set; }
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// required for download tracking, as this button hides itself. can probably be removed with a bit of consideration.
public override bool IsPresent => true;
private const float width = 50;
public PlaylistDownloadButton(PlaylistItem playlistItem)
: base(playlistItem.Beatmap.Value.BeatmapSet)
{
this.playlistItem = playlistItem;
Size = new Vector2(width, 30);
Alpha = 0;
}
protected override void LoadComplete()
{
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State.BindValueChanged(stateChanged, true);
// base implementation calls FinishTransforms, so should be run after the above state update.
base.LoadComplete();
}
private void stateChanged(ValueChangedEvent<DownloadState> state)
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
// Perform a local query of the beatmap by beatmap checksum, and reset the state if not matching.
if (beatmapManager.QueryBeatmap(b => b.MD5Hash == playlistItem.Beatmap.Value.MD5Hash) == null)
State.Value = DownloadState.NotDownloaded;
else
{
this.FadeTo(0, 500)
.ResizeWidthTo(0, 500, Easing.OutQuint);
}
break;
default:
this.ResizeWidthTo(width, 500, Easing.OutQuint)
.FadeTo(1, 500);
break;
}
}
}
// For now, this is the same implementation as in PanelBackground, but supports a beatmap info rather than a working beatmap
private class PanelBackground : Container // todo: should be a buffered container (https://github.com/ppy/osu-framework/issues/3222)
{
public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
public PanelBackground()
{
UpdateableBeatmapBackgroundSprite backgroundSprite;
InternalChildren = new Drawable[]
{
backgroundSprite = new UpdateableBeatmapBackgroundSprite
{
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fill,
},
new FillFlowContainer
{
Depth = -1,
RelativeSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]
{
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
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// Piecewise-linear gradient with 2 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(Color4.Black, new Color4(0f, 0f, 0f, 0.7f)),
Width = 0.4f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = ColourInfo.GradientHorizontal(new Color4(0f, 0f, 0f, 0.7f), new Color4(0, 0, 0, 0.4f)),
Width = 0.4f,
},
}
}
};
// manual binding required as playlists don't expose IBeatmapInfo currently.
// may be removed in the future if this changes.
Beatmap.BindValueChanged(beatmap => backgroundSprite.Beatmap.Value = beatmap.NewValue);
}
}
}
}