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osu-lazer/osu.Game/Beatmaps/Drawables/BeatmapSetHeader.cs

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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
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using System.Collections.Generic;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
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namespace osu.Game.Beatmaps.Drawables
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{
public class BeatmapSetHeader : Panel
{
public Action<BeatmapSetHeader> GainedSelection;
private readonly SpriteText title;
private readonly SpriteText artist;
private readonly WorkingBeatmap beatmap;
private readonly FillFlowContainer difficultyIcons;
public BeatmapSetHeader(WorkingBeatmap beatmap)
{
this.beatmap = beatmap;
Children = new Drawable[]
{
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new DelayedLoadWrapper(
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new PanelBackground(beatmap)
{
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RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(400, EasingTypes.Out),
}
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)
{
TimeBeforeLoad = 300,
},
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new FillFlowContainer
{
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Direction = FillDirection.Vertical,
Padding = new MarginPadding { Top = 5, Left = 18, Right = 10, Bottom = 10 },
AutoSizeAxes = Axes.Both,
Children = new Drawable[]
{
title = new OsuSpriteText
{
Font = @"Exo2.0-BoldItalic",
TextSize = 22,
Shadow = true,
},
artist = new OsuSpriteText
{
Font = @"Exo2.0-SemiBoldItalic",
TextSize = 17,
Shadow = true,
},
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difficultyIcons = new FillFlowContainer
{
Margin = new MarginPadding { Top = 5 },
AutoSizeAxes = Axes.Both,
}
}
}
};
}
protected override void Selected()
{
base.Selected();
GainedSelection?.Invoke(this);
}
[BackgroundDependencyLoader]
private void load(LocalisationEngine localisation)
{
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title.Current = localisation.GetUnicodePreference(beatmap.Metadata.TitleUnicode, beatmap.Metadata.Title);
artist.Current = localisation.GetUnicodePreference(beatmap.Metadata.ArtistUnicode, beatmap.Metadata.Artist);
}
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private class PanelBackground : BufferedContainer
{
public PanelBackground(WorkingBeatmap working)
{
CacheDrawnFrameBuffer = true;
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Children = new Drawable[]
{
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new BeatmapBackgroundSprite(working)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
FillMode = FillMode.Fill,
},
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new FillFlowContainer
{
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Depth = -1,
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Direction = FillDirection.Horizontal,
RelativeSizeAxes = Axes.Both,
// This makes the gradient not be perfectly horizontal, but diagonal at a ~40° angle
Shear = new Vector2(0.8f, 0),
Alpha = 0.5f,
Children = new[]
{
// The left half with no gradient applied
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
Width = 0.4f,
},
// Piecewise-linear gradient with 3 segments to make it appear smoother
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientHorizontal(
Color4.Black, new Color4(0f, 0f, 0f, 0.9f)),
Width = 0.05f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.9f), new Color4(0f, 0f, 0f, 0.1f)),
Width = 0.2f,
},
new Box
{
RelativeSizeAxes = Axes.Both,
ColourInfo = ColourInfo.GradientHorizontal(
new Color4(0f, 0f, 0f, 0.1f), new Color4(0, 0, 0, 0)),
Width = 0.05f,
},
}
},
};
}
}
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public void AddDifficultyIcons(IEnumerable<BeatmapPanel> panels)
{
foreach (var p in panels)
difficultyIcons.Add(new DifficultyIcon(p.Beatmap));
}
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}
}