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osu-lazer/osu.Game.Tournament/IO/TournamentStorage.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
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using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IO;
using osu.Game.Tournament.Configuration;
namespace osu.Game.Tournament.IO
{
public class TournamentStorage : WrappedStorage
{
/// <summary>
/// The storage where all tournaments are located.
/// </summary>
public readonly Storage AllTournaments;
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public readonly Bindable<string> CurrentTournament;
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protected TournamentConfigManager TournamentConfigManager { get; }
public TournamentStorage(Storage storage)
: base(storage.GetStorageForDirectory("tournaments"), string.Empty)
{
AllTournaments = UnderlyingStorage;
TournamentConfigManager = new TournamentConfigManager(storage);
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CurrentTournament = TournamentConfigManager.GetBindable<string>(StorageConfig.CurrentTournament);
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(CurrentTournament.Value));
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
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CurrentTournament.BindValueChanged(updateTournament);
}
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private void updateTournament(ValueChangedEvent<string> newTournament)
{
ChangeTargetStorage(AllTournaments.GetStorageForDirectory(newTournament.NewValue));
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Logger.Log("Changing tournament storage: " + GetFullPath(string.Empty));
}
public IEnumerable<string> ListTournaments() => AllTournaments.GetDirectories(string.Empty);
}
}