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Fixed migration logic

This commit is contained in:
Shivam 2020-06-11 13:56:16 +02:00
parent c2e01e198f
commit b69ff307d8

View File

@ -15,15 +15,16 @@ namespace osu.Game.Tournament.IO
internal class TournamentStorage : WrappedStorage
{
private readonly GameHost host;
private readonly TournamentStorageManager storageConfig;
public readonly TournamentVideoStorage VideoStorage;
private const string default_tournament = "default";
public TournamentStorage(GameHost host)
: base(host.Storage.GetStorageForDirectory("tournaments"), string.Empty)
{
this.host = host;
storageConfig = new TournamentStorageManager(host.Storage);
TournamentStorageManager storageConfig = new TournamentStorageManager(host.Storage);
var currentTournament = storageConfig.Get<string>(StorageConfig.CurrentTournament);
if (!string.IsNullOrEmpty(currentTournament))
@ -32,35 +33,39 @@ namespace osu.Game.Tournament.IO
}
else
{
migrate();
Logger.Log("Migrating files from old storage to new.");
Migrate();
storageConfig.Set(StorageConfig.CurrentTournament, default_tournament);
storageConfig.Save();
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(default_tournament));
}
VideoStorage = new TournamentVideoStorage(this);
Logger.Log("Using tournament storage: " + GetFullPath(string.Empty));
}
private void migrate()
internal void Migrate()
{
const string default_path = "default";
var source = new DirectoryInfo(host.Storage.GetFullPath("tournament"));
var destination = new DirectoryInfo(GetFullPath(default_path));
var destination = new DirectoryInfo(GetFullPath(default_tournament));
Directory.CreateDirectory(destination.FullName);
if (!destination.Exists)
destination.Create();
if (host.Storage.Exists("bracket.json"))
{
Logger.Log("Migrating bracket to default tournament storage.");
var bracketFile = new System.IO.FileInfo(host.Storage.GetFullPath("bracket.json"));
attemptOperation(() => bracketFile.CopyTo(Path.Combine(destination.FullName, bracketFile.Name), true));
bracketFile.Delete();
}
Logger.Log("Migrating other assets to default tournament storage.");
copyRecursive(source, destination);
ChangeTargetStorage(UnderlyingStorage.GetStorageForDirectory(default_path));
storageConfig.Set(StorageConfig.CurrentTournament, default_path);
storageConfig.Save();
deleteRecursive(source);
if (source.Exists)
{
Logger.Log("Migrating tournament assets to default tournament storage.");
copyRecursive(source, destination);
deleteRecursive(source);
}
}
private void copyRecursive(DirectoryInfo source, DirectoryInfo destination)
@ -113,7 +118,7 @@ namespace osu.Game.Tournament.IO
}
}
}
internal class TournamentVideoStorage : NamespacedResourceStore<byte[]>
{
public TournamentVideoStorage(Storage storage)