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osu-lazer/osu.Game.Rulesets.Mania/Mods/ManiaModHidden.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using System;
using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Framework.Bindables;
using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ManiaModPlayfieldCover
{
/// <summary>
/// osu!stable is referenced to 480px.
/// </summary>
private const float playfield_height = 480;
private const float min_coverage = 160f / playfield_height;
private const float max_coverage = 400f / playfield_height;
private const float coverage_increase_per_combo = 0.5f / playfield_height;
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public override LocalisableString Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(ManiaModFadeIn)).ToArray();
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public override BindableNumber<float> Coverage { get; } = new BindableFloat(min_coverage);
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protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
private readonly BindableInt combo = new BindableInt();
public override void ApplyToScoreProcessor(ScoreProcessor scoreProcessor)
{
base.ApplyToScoreProcessor(scoreProcessor);
combo.UnbindAll();
combo.BindTo(scoreProcessor.Combo);
combo.BindValueChanged(c => Coverage.Value = Math.Min(max_coverage, min_coverage + c.NewValue * coverage_increase_per_combo), true);
}
}
}