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osu-lazer/osu.Game/Overlays/Direct/DownloadButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps;
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using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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using osuTK;
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namespace osu.Game.Overlays.Direct
{
public class DownloadButton : DownloadTrackingComposite
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{
private readonly bool noVideo;
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private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
private OsuColour colours;
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private readonly ShakeContainer shakeContainer;
private readonly OsuAnimatedButton button;
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public DownloadButton(BeatmapSetInfo beatmapSet, bool noVideo = false)
: base(beatmapSet)
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{
this.noVideo = noVideo;
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InternalChild = shakeContainer = new ShakeContainer
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{
RelativeSizeAxes = Axes.Both,
Child = button = new OsuAnimatedButton
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.fa_download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.fa_check,
}
}
}
};
}
protected override void LoadComplete()
{
base.LoadComplete();
State.BindValueChanged(state => updateState(state.NewValue), true);
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FinishTransforms(true);
}
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[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame game, BeatmapManager beatmaps)
{
this.colours = colours;
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button.Action = () =>
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{
switch (State.Value)
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{
case DownloadState.Downloading:
case DownloadState.Downloaded:
shakeContainer.Shake();
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break;
case DownloadState.LocallyAvailable:
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game.PresentBeatmap(BeatmapSet.Value);
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break;
default:
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beatmaps.Download(BeatmapSet.Value, noVideo);
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break;
}
};
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}
private void updateState(DownloadState state)
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{
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switch (state)
{
case DownloadState.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
break;
case DownloadState.Downloaded:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
break;
case DownloadState.LocallyAvailable:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
break;
}
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}
}
}