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osu-lazer/osu.Game/Online/RealtimeMultiplayer/IMultiplayerServer.cs

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2020-12-04 17:18:41 +08:00
using System.Threading.Tasks;
namespace osu.Game.Online.RealtimeMultiplayer
{
/// <summary>
/// An interface defining the spectator server instance.
/// </summary>
public interface IMultiplayerServer
{
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/// <summary>
/// Request to join a multiplayer room.
/// </summary>
/// <param name="roomId">The databased room ID.</param>
/// <exception cref="UserAlreadyInMultiplayerRoom">If the user is already in the requested (or another) room.</exception>
Task JoinRoom(long roomId);
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/// <summary>
/// Request to leave the currently joined room.
/// </summary>
Task LeaveRoom();
}
}