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osu-lazer/osu.Game/Screens/Edit/Editor.cs

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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Framework.Screens;
using osu.Game.Screens.Backgrounds;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osu.Framework.Allocation;
using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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using osu.Game.Screens.Edit.Compose;
using osu.Game.Screens.Edit.Design;
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namespace osu.Game.Screens.Edit
{
public class Editor : OsuScreen
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
protected override bool HideOverlaysOnEnter => true;
public override bool AllowBeatmapRulesetChange => false;
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private Box bottomBackground;
private Container screenContainer;
private EditorScreen currentScreen;
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
private EditorClock clock;
private DependencyContainer dependencies;
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private GameHost host;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, GameHost host)
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{
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this.host = host;
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// TODO: should probably be done at a RulesetContainer level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
dependencies.CacheAs<IFrameBasedClock>(clock);
dependencies.CacheAs<IAdjustableClock>(clock);
dependencies.Cache(beatDivisor);
EditorMenuBar menuBar;
TimeInfoContainer timeInfo;
SummaryTimeline timeline;
PlaybackControl playback;
Children = new[]
{
new Container
{
Name = "Screen container",
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = 40, Bottom = 60 },
Child = screenContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true
}
},
new Container
{
Name = "Top bar",
RelativeSizeAxes = Axes.X,
Height = 40,
Child = menuBar = new EditorMenuBar
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
RelativeSizeAxes = Axes.Both,
Items = new[]
{
new MenuItem("File")
{
Items = new[]
{
new EditorMenuItem("Export", MenuItemType.Standard, exportBeatmap),
new EditorMenuItemSpacer(),
new EditorMenuItem("Exit", MenuItemType.Standard, Exit)
}
}
}
}
},
new Container
{
Name = "Bottom bar",
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
Height = 60,
Children = new Drawable[]
{
bottomBackground = new Box { RelativeSizeAxes = Axes.Both },
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Vertical = 5, Horizontal = 10 },
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
{
new Dimension(GridSizeMode.Absolute, 220),
new Dimension(),
new Dimension(GridSizeMode.Absolute, 220)
},
Content = new[]
{
new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 10 },
Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both },
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},
new SummaryTimeline
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{
RelativeSizeAxes = Axes.Both,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = 10 },
Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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}
},
}
},
}
}
},
};
menuBar.Mode.ValueChanged += onModeChanged;
bottomBackground.Colour = colours.Gray2;
}
private void exportBeatmap()
{
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host.OpenFileExternally(Beatmap.Value.Save());
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}
private void onModeChanged(EditorScreenMode mode)
{
currentScreen?.Exit();
switch (mode)
{
case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
case EditorScreenMode.Design:
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currentScreen = new DesignScreen();
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break;
default:
currentScreen = new EditorScreen();
break;
}
LoadComponentAsync(currentScreen, screenContainer.Add);
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}
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protected override bool OnScroll(ScrollEvent e)
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{
if (e.ScrollDelta.X + e.ScrollDelta.Y > 0)
clock.SeekBackward(!clock.IsRunning);
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else
clock.SeekForward(!clock.IsRunning);
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return true;
}
protected override void OnResuming(Screen last)
{
Beatmap.Value.Track?.Stop();
base.OnResuming(last);
}
protected override void OnEntering(Screen last)
{
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
Beatmap.Value.Track?.Stop();
}
protected override bool OnExiting(Screen next)
{
Background.FadeColour(Color4.White, 500);
if (Beatmap.Value.Track != null)
{
Beatmap.Value.Track.Tempo.Value = 1;
Beatmap.Value.Track.Start();
}
return base.OnExiting(next);
}
}
}