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osu-lazer/osu.Game/Graphics/UserInterface/BackButton.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Footer;
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namespace osu.Game.Graphics.UserInterface
{
// todo: remove this once all screens migrate to display the new game footer and back button.
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public partial class BackButton : VisibilityContainer
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{
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public Action Action;
private readonly TwoLayerButton button;
public BackButton(ScreenFooter.BackReceptor receptor = null)
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{
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Size = TwoLayerButton.SIZE_EXTENDED;
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Child = button = new TwoLayerButton
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{
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
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Text = @"back",
Icon = OsuIcon.LeftCircle,
Action = () => Action?.Invoke()
};
if (receptor == null)
{
// if a receptor wasn't provided, create our own locally.
Add(receptor = new ScreenFooter.BackReceptor());
}
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receptor.OnBackPressed = () => button.TriggerClick();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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button.BackgroundColour = colours.Pink;
button.HoverColour = colours.PinkDark;
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}
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protected override void PopIn()
{
button.MoveToX(0, 400, Easing.OutQuint);
button.FadeIn(150, Easing.OutQuint);
}
protected override void PopOut()
{
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button.MoveToX(-TwoLayerButton.SIZE_EXTENDED.X / 2, 400, Easing.OutQuint);
button.FadeOut(400, Easing.OutQuint);
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}
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}
}