1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-24 05:33:21 +08:00
osu-lazer/osu.Game/Storyboards/StoryboardLayer.cs

34 lines
1013 B
C#
Raw Normal View History

2018-01-05 19:21:19 +08:00
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
2017-09-08 05:55:05 +08:00
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
namespace osu.Game.Storyboards
{
2017-09-13 17:22:24 +08:00
public class StoryboardLayer
2017-09-08 05:55:05 +08:00
{
public string Name;
public int Depth;
public bool EnabledWhenPassing = true;
public bool EnabledWhenFailing = true;
2017-09-08 05:55:05 +08:00
2017-09-13 17:22:24 +08:00
private readonly List<IStoryboardElement> elements = new List<IStoryboardElement>();
public IEnumerable<IStoryboardElement> Elements => elements;
2017-09-13 17:22:24 +08:00
public StoryboardLayer(string name, int depth)
2017-09-08 05:55:05 +08:00
{
Name = name;
Depth = depth;
}
2017-09-13 17:22:24 +08:00
public void Add(IStoryboardElement element)
2017-09-08 05:55:05 +08:00
{
elements.Add(element);
}
2017-09-13 17:22:24 +08:00
public DrawableStoryboardLayer CreateDrawable()
=> new DrawableStoryboardLayer(this) { Depth = Depth, };
2017-09-08 05:55:05 +08:00
}
}