1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:47:52 +08:00
osu-lazer/osu.Game/Storyboards/LayerDefinition.cs

34 lines
997 B
C#
Raw Normal View History

2017-09-08 05:55:05 +08:00
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Storyboards.Drawables;
using System.Collections.Generic;
namespace osu.Game.Storyboards
{
public class LayerDefinition
{
public string Name;
public int Depth;
public bool EnabledWhenPassing = true;
public bool EnabledWhenFailing = true;
2017-09-08 05:55:05 +08:00
2017-09-08 19:04:53 +08:00
private readonly List<IElementDefinition> elements = new List<IElementDefinition>();
public IEnumerable<IElementDefinition> Elements => elements;
2017-09-08 05:55:05 +08:00
public LayerDefinition(string name, int depth)
{
Name = name;
Depth = depth;
}
2017-09-08 19:04:53 +08:00
public void Add(IElementDefinition element)
2017-09-08 05:55:05 +08:00
{
elements.Add(element);
}
public StoryboardLayer CreateDrawable()
=> new StoryboardLayer(this) { Depth = Depth, };
}
}