1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-16 09:17:48 +08:00
osu-lazer/osu.Game/Screens/Edit/Timing/TimingScreen.cs

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

58 lines
1.8 KiB
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2019-10-09 15:06:16 +08:00
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
2019-10-11 17:46:05 +08:00
using osu.Game.Beatmaps.ControlPoints;
2019-10-09 15:06:16 +08:00
namespace osu.Game.Screens.Edit.Timing
{
public partial class TimingScreen : EditorScreenWithTimeline
{
2019-10-11 17:46:05 +08:00
[Cached]
public readonly Bindable<ControlPointGroup> SelectedGroup = new Bindable<ControlPointGroup>();
2019-10-11 17:46:05 +08:00
[Resolved]
private EditorClock? editorClock { get; set; }
public TimingScreen()
: base(EditorScreenMode.Timing)
{
}
protected override Drawable CreateMainContent() => new GridContainer
2019-10-09 15:06:16 +08:00
{
RelativeSizeAxes = Axes.Both,
ColumnDimensions = new[]
2019-10-09 15:06:16 +08:00
{
new Dimension(),
new Dimension(GridSizeMode.Absolute, 350),
},
Content = new[]
{
new Drawable[]
2019-10-09 15:06:16 +08:00
{
new ControlPointList(),
new ControlPointSettings(),
2019-10-09 15:06:16 +08:00
},
}
};
protected override void LoadComplete()
{
base.LoadComplete();
if (editorClock != null)
{
2023-02-11 23:26:32 +08:00
// When entering the timing screen, let's choose the closest valid timing point.
// This will emulate the osu-stable behaviour where a metronome and timing information
// are presented on entering the screen.
var nearestTimingPoint = EditorBeatmap.ControlPointInfo.TimingPointAt(editorClock.CurrentTime);
SelectedGroup.Value = EditorBeatmap.ControlPointInfo.GroupAt(nearestTimingPoint.Time);
}
}
}
}