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osu-lazer/osu.Game.Modes.Mania/UI/ManiaHitRenderer.cs

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//Copyright (c) 2007-2016 ppy Pty Ltd <contact@ppy.sh>.
//Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Game.Modes.Mania.Objects;
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using osu.Game.Modes.Objects;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.UI;
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namespace osu.Game.Modes.Mania.UI
{
public class ManiaHitRenderer : HitRenderer<ManiaBaseHit>
{
private readonly int columns;
public ManiaHitRenderer(int columns = 5)
{
this.columns = columns;
}
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protected override HitObjectConverter<ManiaBaseHit> Converter => new ManiaConverter(columns);
protected override Playfield CreatePlayfield() => new ManiaPlayfield(columns);
protected override DrawableHitObject GetVisualRepresentation(ManiaBaseHit h)
{
return null;
//return new DrawableNote(h)
//{
// Position = new Vector2((float)(h.Column + 0.5) / columns, -0.1f),
// RelativePositionAxes = Axes.Both
//};
}
}
}