2019-01-24 16:43:03 +08:00
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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2018-04-13 17:19:50 +08:00
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2019-02-21 18:04:31 +08:00
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using osu.Framework.Bindables;
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2018-11-12 01:38:12 +08:00
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK;
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2018-01-09 12:41:57 +08:00
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModFlashlight : ModFlashlight<CatchHitObject>
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{
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.12 : 1;
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[SettingSource("Flashlight size", "Multiplier applied to the default flashlight size.")]
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public override BindableFloat SizeMultiplier { get; } = new BindableFloat(1)
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{
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MinValue = 0.5f,
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MaxValue = 1.5f,
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Precision = 0.1f
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};
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[SettingSource("Change size based on combo", "Decrease the flashlight size as combo increases.")]
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public override BindableBool ComboBasedSize { get; } = new BindableBool(true);
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public override float DefaultFlashlightSize => 350;
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protected override Flashlight CreateFlashlight() => new CatchFlashlight(this, playfield);
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private CatchPlayfield playfield = null!;
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public override void ApplyToDrawableRuleset(DrawableRuleset<CatchHitObject> drawableRuleset)
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{
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playfield = (CatchPlayfield)drawableRuleset.Playfield;
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base.ApplyToDrawableRuleset(drawableRuleset);
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}
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private class CatchFlashlight : Flashlight
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{
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private readonly CatchPlayfield playfield;
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public CatchFlashlight(CatchModFlashlight modFlashlight, CatchPlayfield playfield)
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: base(modFlashlight)
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{
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this.playfield = playfield;
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FlashlightSize = new Vector2(0, GetSizeFor(0));
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}
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protected override void Update()
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{
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base.Update();
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FlashlightPosition = playfield.CatcherArea.ToSpaceOfOtherDrawable(playfield.Catcher.DrawPosition, this);
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}
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protected override void OnComboChange(ValueChangedEvent<int> e)
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{
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this.TransformTo(nameof(FlashlightSize), new Vector2(0, GetSizeFor(e.NewValue)), FLASHLIGHT_FADE_DURATION);
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}
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protected override string FragmentShader => "CircularFlashlight";
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}
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}
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}
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