1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-09 09:37:42 +08:00
osu-lazer/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs

35 lines
911 B
C#
Raw Normal View History

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
2018-04-13 17:19:50 +08:00
2022-06-17 15:37:17 +08:00
#nullable disable
2019-02-21 18:04:31 +08:00
using osu.Framework.Bindables;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Mania.Scoring;
2018-04-13 17:19:50 +08:00
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
2019-09-06 14:24:00 +08:00
using osu.Game.Rulesets.Scoring;
2018-04-13 17:19:50 +08:00
namespace osu.Game.Rulesets.Mania.Objects
{
public abstract class ManiaHitObject : HitObject, IHasColumn, IHasXPosition
2018-04-13 17:19:50 +08:00
{
private HitObjectProperty<int> column;
public Bindable<int> ColumnBindable => column.Bindable;
2018-11-15 20:37:22 +08:00
public virtual int Column
{
get => column.Value;
set => column.Value = value;
2018-11-15 20:37:22 +08:00
}
2018-04-13 17:19:50 +08:00
protected override HitWindows CreateHitWindows() => new ManiaHitWindows();
#region LegacyBeatmapEncoder
float IHasXPosition.X => Column;
#endregion
2018-04-13 17:19:50 +08:00
}
}