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osu-lazer/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs

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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
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namespace osu.Game.Tests.Visual.Multiplayer
{
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/// <summary>
/// The base test scene for all multiplayer components and screens.
/// </summary>
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public abstract class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
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public new TestMultiplayerRoomManager RoomManager => OnlinePlayDependencies.RoomManager;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies?.SpectatorClient;
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protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => MultiplayerClient.RoomJoined;
private readonly bool joinRoom;
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protected MultiplayerTestScene(bool joinRoom = true)
{
this.joinRoom = joinRoom;
}
[SetUp]
public new void Setup() => Schedule(() =>
{
if (joinRoom)
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SelectedRoom.Value = CreateRoom();
});
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protected virtual Room CreateRoom()
{
return new Room
{
Name = { Value = "test name" },
Type = { Value = MatchType.HeadToHead },
Playlist =
{
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
{
RulesetID = Ruleset.Value.OnlineID
}
}
};
}
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public override void SetUpSteps()
{
base.SetUpSteps();
if (joinRoom)
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{
AddStep("join room", () => RoomManager.CreateRoom(SelectedRoom.Value));
AddUntilStep("wait for room join", () => RoomJoined);
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}
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}
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protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
}
}